OpusContributing

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Community

Development discussions and questions take place on the Xiph.Org Opus mailing list (opus@xiph.org). Discussion related to the IETF process happen on the IETF codec working group mailing list (codec@ietf.org).

For archives of recent discussions, try:

Informal development chat and support happens in #opus on irc.freenode.net. You can join the chat room through a web interface if you don't have an IRC client.

How to contribute

  • Reporting and fixing bugs
  • Improving tools
  • Improving testing framework
  • Optimizations (assembly/intrinsics)
  • Encoding quality improvements (listening/tuning)
  • Mapping to new containers

It is generally advisable to contact the developers on the mailing list or IRC *before* taking on new work on Opus to avoid duplicating work and to make sure you're doing things the right way from the start.

How to report bugs

You can report bugs in trac. Please also notify developers on the mailing list.

For sensitive (security-related) bugs, please contact the developers directly.

How to submit a patch

If you have a patch you would like to contribute, just send it to the mailing list. We can also take pull requests, but please send a note to the mailing list since the github repository is only a mirror.

Coding style

Opus is the result of merging three different codebases and therefore does not have a consistent coding style. For example, the SILK code uses 4-space indentation, while the rest of the code is mostly 3-space, except the entropy coder, which is 2-space. The general rule is that you should follow the style of the code you're modifying. Do *not* reformat the code in your patches, as it mostly makes it harder to review changes.

Language

Opus only requires a C89 compiler, so any use of C99 and later constructs has to be optional (e.g. OPUS_INLINE). This is also why we do not use C++-style // comments.

To reduce the risk of exploitable memory errors, we do not use any function pointers in the code unless they are declared as static const. We also have "flat" objects, which can be copied using a "shallow copy".