Games that use Theora: Difference between revisions
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Heroes of Might and Magic V | * [http://www.blackprophecy.com/ Black Prophecy]: Uses Theora for videos | ||
* [http://en.wikipedia.org/wiki/The_Book_of_Unwritten_Tales The Book of Unwritten Tales]: Uses Theora for cutscenes | |||
* [http://www.mobygames.com/game/chronicles-of-riddick-escape-from-butcher-bay Chronicles of Riddick: Escape from Butcher Bay] uses both Theora and Vorbis (audio and video in separate files) | |||
* [http://www.cryptark.com/ Cryptark]: uses Theora and Vorbis for the intro and demo video | |||
* [http://us.battle.net/d3/en/ Diablo III]: uses Theora for cutscenes | |||
* [http://www.atari.com/games/ghostbusters/ Ghostbusters]: uses Theora for cutscene videos (certainly on PC; PS3 has Xiph copyright, may just be for Vorbis audio) | |||
* [http://www.mightandmagicgame.com/HeroesV/ Heroes of Might and Magic V]: Uses Vorbis for audio and Theora for video | |||
* [http://www.sega.com/games/jet-set-radio Jet Set Radio]: version released in 2012 uses Theora and Vorbis for the "Sega Heritage" intro logo and for the "Jet Set Radio: The Rude Awakening" documentary | |||
* [http://locv.cateia.com Legend of Crystal Valley]: uses theora for cutscenes and vorbis for audio | |||
* [http://serioussam2.com Serious Sam 2]: Uses Theora for cut scenes. | |||
* [http://www.editingarchive.com/simworld/ SimWorld]: uses Theora for splash videos and item catalog preview videos (Also uses Vorbis for audio) | |||
* [http://www.sega.com/games/sonic-cd-2011/ Sonic CD]: Version released in 2012 uses Theora and Vorbis for intro and ending videos. | |||
* [http://www.starcraft2.com StarCraft II]: uses Theora for pre-rendered cutscenes | |||
* [http://padworld.myexp.de/ World of Padman]: uses Theora for intro video | |||
== See also == | |||
{{Template:Theora}} | |||
[[Category:Theora]] |
Latest revision as of 14:30, 3 October 2017
- Black Prophecy: Uses Theora for videos
- The Book of Unwritten Tales: Uses Theora for cutscenes
- Chronicles of Riddick: Escape from Butcher Bay uses both Theora and Vorbis (audio and video in separate files)
- Cryptark: uses Theora and Vorbis for the intro and demo video
- Diablo III: uses Theora for cutscenes
- Ghostbusters: uses Theora for cutscene videos (certainly on PC; PS3 has Xiph copyright, may just be for Vorbis audio)
- Heroes of Might and Magic V: Uses Vorbis for audio and Theora for video
- Jet Set Radio: version released in 2012 uses Theora and Vorbis for the "Sega Heritage" intro logo and for the "Jet Set Radio: The Rude Awakening" documentary
- Legend of Crystal Valley: uses theora for cutscenes and vorbis for audio
- Serious Sam 2: Uses Theora for cut scenes.
- SimWorld: uses Theora for splash videos and item catalog preview videos (Also uses Vorbis for audio)
- Sonic CD: Version released in 2012 uses Theora and Vorbis for intro and ending videos.
- StarCraft II: uses Theora for pre-rendered cutscenes
- World of Padman: uses Theora for intro video
See also
- Theora Hardware: List of hardware-players supporting Ogg Theora
- TheoraSoftwarePlayers: List of media players that can play Ogg Theora
- TheoraSoftwareEncoders: List of software that can encode to Ogg Theora
- TheoraDecoders: List of decoder implementations
- TheoraEncoders: List of encoder implementations
- List of Theora videos: Get some files to see what the codec's like
- Games that use Theora: List of known games that use Theora
- TheoraTestsuite: Different samples to test player compliance