OggUVS: Difference between revisions

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(Add timebase field to support VFR)
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{{draft}}
== What is it ==
== What is it ==


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* The number of extra headers field counts the number of headers following the comment packet and preceding the data.
* The number of extra headers field counts the number of headers following the comment packet and preceding the data.


* Field Rate and Timebase: The Timebase field is used to change the time base of the granule position. The special value 0 indicates the the value (1/Field Rate). If the Field Rate values are set to zero, the content uses a variable field rate. In all cases the absolute field time is determined by (granulepos/Timebase). At least one of these two values must be declared.  
* Field Rate and Timebase: The Timebase field is used to change the time base of the granule position. The special value 0 indicates the the value (1/Field Rate). If the Field Rate values are set to zero, the content uses a variable field rate. In all cases the absolute field time is determined by (granulepos/Timebase). At least one of these two values must be declared. Examples of valid descriptions of 29.98fps video:
 
** Field Rate = 2998/100, Timebase = 90000, granulepos of first frame = 3002
Examples of valid descriptions of 29.98fps video:
** Field Rate = 0/0, Timebase = 90000, granulepos of first frame = 3002
Field Rate = 2998/100, Timebase = 90000, granulepos of first frame = 3002
** Field Rate = 2998/100, Timebase = 0, granulepos of first frame = 1
Field Rate = 0/0, Timebase = 90000, granulepos of first frame = 3002
Field Rate = 2998/100, Timebase = 0, granulepos of first frame = 1
 


==== Layout ID ====
==== Layout ID ====
* The Layout ID field is used to describe the layout of the image buffer in memory. This provides an easy means of selecting amongst common storage methods. If this field is set to zero, a Data Layout Packet MUST be included in the stream, and the contents of that packet should be parsed to determine the image buffer layout. The valid values for this field are:
* The Layout ID field is used to describe the layout of the image buffer in memory. This provides an easy means of selecting amongst common storage methods. If this field is set to zero, a Data Layout Packet MUST be included in the stream, and the contents of that packet should be parsed to determine the image buffer layout. The valid values for this field are:
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== Encapsulation in Ogg ==
== Encapsulation in Ogg ==


A granule is defined as one field.
The time base of the granule position is defined in the main header packet, and may vary from stream to stream.


== Predefined Layout Packets ==
== Predefined Layout Packets ==
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=== OGGUVS_FMT_ARGBDIB ===
=== OGGUVS_FMT_ARGBDIB ===
  TODO
  TODO
[[Category:Ogg Mappings]]

Latest revision as of 15:51, 17 August 2008

What is it

OggUVS is an uncompressed video codec for Ogg. It's a simple way to store and transfer uncompressed video within an Ogg container. It is similar to OggYUV and OggRGB, but is intended to support both formats.

This is a work in progress and not a final proposal.

Why is it

This format is intended to be used as an interchange format. It is also useful for storing time-synced decoded audio/video, as opposed to using RIFF/WAV (.wav) and YUV4MPEG (.yuv) in separate files. It is intended to be less complex to use than RIFF/AVI.

Stream Description

A stream is composed of a main header packet, one comment packets, zero or more additional header packets, and one or more data packets. At this time, one additional header packet is specified to describe the data packet layout. This packet SHOULD be present in all streams. Data packets are of fixed length as specified in the main header. A special zero length data packet with the EOS flag set is permitted. Data packets must contain exactly one image. This stream format is field based, rather than frame based. It supports only two fields per frame, and one field per data packet. Packets (fields) must appear in temporal order.

Packet Layout

Note that unless otherwise noted, all multi-byte fields use the network byte order (big endian). The first packed in a stream MUST be the main header packet. The second packet MUST be the comment packet. Some extra header packets MAY be included after the comment header, provided this is identified in the main header. The packets that follow MUST all be data packets.

Main Header Packet

The main header packet MUST be the first packet in the stream.

32  "UVS " Codec Identifier Word 0
32  "    "  Codec Identifier Word 1
16  [uint]  Version Major (breaks backwards compatability to increment)
16  [uint]  Version Minor (backwards compatable, ie, more supported format id's)
16  [uint]  Display Width
16  [uint]  Display Height
16  [uint]  Pixel Aspect Ratio Numerator
16  [uint]  Pixel Aspect Ratio Denominator
16  [uint]  Field Rate Numerator
16  [uint]  Field Rate Denominator
32  [uint]  Timebase (hz)
32  [uint]  Field Image Size (in bytes)
32  [uint]  Number of extra headers
32  [enum]  Colorspace
31  [uint]  Reserved
 1  [flg]   Interlaced
32  [enum]  Layout ID

Discussion:

  • The number of extra headers field counts the number of headers following the comment packet and preceding the data.
  • Field Rate and Timebase: The Timebase field is used to change the time base of the granule position. The special value 0 indicates the the value (1/Field Rate). If the Field Rate values are set to zero, the content uses a variable field rate. In all cases the absolute field time is determined by (granulepos/Timebase). At least one of these two values must be declared. Examples of valid descriptions of 29.98fps video:
    • Field Rate = 2998/100, Timebase = 90000, granulepos of first frame = 3002
    • Field Rate = 0/0, Timebase = 90000, granulepos of first frame = 3002
    • Field Rate = 2998/100, Timebase = 0, granulepos of first frame = 1


Layout ID

  • The Layout ID field is used to describe the layout of the image buffer in memory. This provides an easy means of selecting amongst common storage methods. If this field is set to zero, a Data Layout Packet MUST be included in the stream, and the contents of that packet should be parsed to determine the image buffer layout. The valid values for this field are:
  Value      Short Name           Description
0x32315659   OGGUVS_FMT_YV12      8-bpp Y plane, followed by 8-bpp 2×2 V and U planes.
0x56555949   OGGUVS_FMT_IYUV      8-bpp Y plane, followed by 8-bpp 2×2 U and V planes.
0x32595559   OGGUVS_FMT_YUY2      UV downsampled 2:1 horizontally, ordered Y0 U0 Y1 V0
0x59565955   OGGUVS_FMT_UYVY      UV downsampled 2:1 horizontally, ordered U0 Y0 V0 Y1
0x55595659   OGGUVS_FMT_YVYU      UV downsampled 2:1 horizontally, ordered Y0 V0 Y1 U0
0x80808081   OGGUVS_FMT_RGB24DIB  8 bits per component, stored BGR, rows aligned to a
                                  32 bit boundary, rows stored bottom first.
0x80808082   OGGUVS_FMT_RGB32DIB  8 bits per component, stored BGRx (x is don't care)
                                  rows stored bottom first.
0x80808083   OGGUVS_FMT_ARGBDIB   8 bits per component, stored BGRA, rows stored bottom
                                  first.

By convention, layouts with a registered fourcc should use that fourcc for this value. Other formats should set the MSB of each byte and use a OggUVS specific value. Layout ID's with 0xFF as the most significant byte will be considered to be application specific.

Colorspace

  • The Colorspace field is used to identify all colorspaces supported by this format and is defined as follows:
  Value      Short Name                Description
0x00000001   OGGUVS_CSP_UNSPEC_RGB     Unspecified R'G'B'
0x00000002   OGGUVS_CSP_UNSPEC_YCBCR   Unspecified Y'CbCr
other useful colorspaces could go here.

The unspecified colorspaces are intended to be used only when the actual colorspace used is not known. This situation arises when getting decompressed frames from proprietary codecs, for instance. Applications should make every effort to properly identify the colorspace and use the proper value in this field.

Comment Packet

The comment packet MUST be present and MUST be the second packet in the stream.

 Undefined at this time, probably will be whatever Theora uses.

Data Layout Packet

The data layout packet MUST be included if the 'Layout ID' field in the main header packet is set to zero. The data layout packet SHOULD be included in all streams. If a 'Layout ID' field is specified, the data layout packet MUST NOT be modified from it's standard definition. Application that have a native understanding of the storage format as specified by the 'Layout ID' MAY parse the data layout packet, but are not required to.

32     0x1  Data Layout Header Packet ID
16  [uint]  Version Major (breaks backwards compatability to increment)
16  [uint]  Version Minor (backwards compatable, ie, more supported format id's)
16  [uint]  Luma Height
16  [uint]  Luma Width
16  [uint]  Chroma Height
16  [uint]  Chroma Width
-- Repeat all fields below this point for interlaced storage.
32  [uint]  Alpha channel offset
32  [uint]  Y/R channel offset
32  [uint]  U/G channel offset
32  [uint]  V/B channel offset
32  [sint]  Alpha Y Stride
32  [sint]  Y/R Y Stride
32  [sint]  U/G Y Stride
32  [sint]  V/B Y Stride
32  [sint]  Y/R X Stride
32  [sint]  U/G X Stride
32  [sint]  V/B X Stride

Discussion:

  • This layout packet is for 8 bit per channel formats only.
  • The width and height fields reflect the storage size, not the displayed size, of the field.
  • The offset fields specify the offset, in bytes, from the start of the data packet to the top leftmost sample for the specified channel.
  • The Y stride field indicates the number of bytes to add to the current position to get the corresponding sample one row down. For the alpha channel, this value should be set to zero if the channel is not present.
  • The X stride field indicates the number of bytes to add to the current position to get the corresponding sample one pixel to the right. For the alpha channel, this value should be set to zero if the channel is not present.

Implementation Notes: Great care must be exercised when using the layout packet directly. The following are a few checks that should be made to validate the data:

For all channels:
Width <= abs(Y_Stride)

For alpha and luma channels:
offset + y_stride*luma_h >= 0
offset + y_stride*luma_h <= image size (from main header)

For chroma channels:
offset + y_stride*chroma_h >= 0
offset + y_stride*chroma_h <= image size (from main header)
More to be added later.

Data Packets

32  'FLD0'     Field 0 (Top) header
..  [data]     Data for whole field
32  'FLD1'     Field 1 (Bottom) header
..  [data]     Data for whole field

Discussion: The length of the data packet must be exactly equal to the image size specified in the main header plus four bytes for the field header.

Encapsulation in Ogg

The time base of the granule position is defined in the main header packet, and may vary from stream to stream.

Predefined Layout Packets

The following packets are defined as the standard layout packets for the various defined formats. For those formats that declare a fourcc, it is illegal to modify the values of the layout packet. The following abbreviations are used in the formulae below:

  • disp_h: Display Height, from main header packet
  • disp_w: Display Width, from main header packet
  • l_h: Luma height, from data layout packet
  • l_w: Luma width, from data layout packet
  • c_h: Chroma height, from data layout packet
  • c_w: Chroma width, from data layout packet

OGGUVS_FMT_YV12

  • Layout ID: 0x32315659
l_h         = (disp_h + 1) & ~1
l_w         = (disp_w + 1) & ~1
c_h         = l_h / 2
c_w         = l_w / 2
a_offset    = 0
yr_offset   = 0
ug_offset   = l_h * l_w + c_h * c_w
vb_offset   = l_h * l_w
a_y_stride  = 0
yr_y_stride = l_w
ug_y_stride = c_w
vb_y_stride = c_w
a_x_stride  = 0
yr_x_stride = 1
ug_x_stride = 1
vb_x_stride = 1

OGGUVS_FMT_IYUV

TODO

OGGUVS_FMT_YUY2

  • Layout ID: 0x32595559
l_h         = disp_h
l_w         = (disp_w + 1) & ~1
c_h         = l_h
c_w         = l_w / 2
a_offset    = 0
yr_offset   = 0
ug_offset   = 1
vb_offset   = 3
a_y_stride  = 0
yr_y_stride = l_w * 2
ug_y_stride = l_w * 2
vb_y_stride = l_w * 2
a_x_stride  = 0
yr_x_stride = 2
ug_x_stride = 4
vb_x_stride = 4

OGGUVS_FMT_UYVY

TODO

OGGUVS_FMT_YVYU

TODO

OGGUVS_FMT_RGB24DIB

  • Layout ID: 0x80808081
l_h         = disp_h
l_w         = disp_w
c_h         = disp_h
c_w         = disp_w
a_offset    = 0
yr_offset   = 2 + (disp_h-1) * -yr_y_stride 
ug_offset   = 1 + (disp_h-1) * -yr_y_stride 
vb_offset   = 0 + (disp_h-1) * -yr_y_stride 
a_y_stride  = 0
yr_y_stride = -1 * (((disp_w*3)+3) & ~1)
ug_y_stride = -1 * (((disp_w*3)+3) & ~1)
vb_y_stride = -1 * (((disp_w*3)+3) & ~1)
a_x_stride  = 0
yr_x_stride = 3
ug_x_stride = 3
vb_x_stride = 3

OGGUVS_FMT_RGB32DIB

TODO

OGGUVS_FMT_ARGBDIB

TODO