Games that use Vorbis: Difference between revisions

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* Duke Nukem: Manhattan Project: This game from 3D Realms was released in 2002 and used Vorbis for their music.
* Duke Nukem: Manhattan Project: This game from 3D Realms was released in 2002 and used Vorbis for their music.


* Dynomite: Puzzle Bobble/Bust A Move clone for Windows by !PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.
* Dynomite: Puzzle Bobble/Bust A Move clone for Windows by PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.


* Harry Potter II (Chamber of Secrets): This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title.  EA has been supportive of Vorbis though, so it's not entirely impossible.  If anyone can give us a yay or nay on this, please do.
* Harry Potter II (Chamber of Secrets): This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title.  EA has been supportive of Vorbis though, so it's not entirely impossible.  If anyone can give us a yay or nay on this, please do.
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* [http://www.codemasters.com/igi2/front.htm IGI2: Covert Strike]: Not a Norwegian first-person shooter
* [http://www.codemasters.com/igi2/front.htm IGI2: Covert Strike]: Not a Norwegian first-person shooter


* !MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.
* MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.


* [http://www.mikeoldfield.com/ Tr3s Lunas] (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.
* [http://www.mikeoldfield.com/ Tr3s Lunas] (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.
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* Serious Sam: The Second Encounter: SS:TSE uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.
* Serious Sam: The Second Encounter: SS:TSE uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.


* The Thing: "The original multilanguage distro took three !CDs, and went down to only one after I converted all wavs to oggs. Nifty :)
* The Thing: "The original multilanguage distro took three CDs, and went down to only one after I converted all wavs to oggs. Nifty :)
Sadly enough, marketing decided to not have one language per CD anyway (probably to annoy people who migrate) :/  Thanks for a very cool (and easy to use) lib/format!"  --Vincent Penquerc'h
Sadly enough, marketing decided to not have one language per CD anyway (probably to annoy people who migrate) :/  Thanks for a very cool (and easy to use) lib/format!"  --Vincent Penquerc'h


* Unreal Tournament 2003: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.
* Unreal Tournament 2003: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.


* Unreal 2: "We went with Ogg Vorbis due to its excellent playback and compression, and we used it not only for music but also all of the in-game voice. Without it, we never would have been able to fit on two !CDs." --http://www.4unrealers.com/entrevistas/263/
* Unreal 2: "We went with Ogg Vorbis due to its excellent playback and compression, and we used it not only for music but also all of the in-game voice. Without it, we never would have been able to fit on two CDs." --http://www.4unrealers.com/entrevistas/263/


* Unreal Tournament 2004: Yet another Unreal game which uses Vorbis for the music. (What about effects and voice? Does anyone know?) The ReadMe of the demo mentions Speex!
* Unreal Tournament 2004: Yet another Unreal game which uses Vorbis for the music. (What about effects and voice? Does anyone know?) The ReadMe of the demo mentions Speex!
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* Nascar Racing Games from Papyrus: They had this to say about their decision and experience:
* Nascar Racing Games from Papyrus: They had this to say about their decision and experience:
    
    
   "We're using a lot of spoken audio in this title (a first for us) and your codec has allowed us to reduce more than 350MB of audio data to about 40MB, a huge savings of memory and disk space! We are very impressed." --Tom Faiano, Producer  
   "We're using a lot of spoken audio in this title (a first for us)and
  your codec has allowed us to reduce more than 350MB of audio data to
  about 40MB, a huge savings of memory and disk space! We are very
  impressed." --Tom Faiano, Producer  
   
   
   "Incorprating Ogg Vorbis into our codebase was quite painless, and in the end, even refreshing. No fuss no muss. Thank you for your efforts!" --Bill Farquhar, Soundguy du jour
   "Incorprating Ogg Vorbis into our codebase was quite painless, and in the
  end, even refreshing. No fuss no muss. Thank you for your efforts!"
  --Bill Farquhar, Soundguy du jour


* "Shogun: Total War": Shogun uses Vorbis, but only to distribute - everything is decompressed to wav during the install.
* "Shogun: Total War": Shogun uses Vorbis, but only to distribute - everything is decompressed to wav during the install.
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* [http://www.vietcong-game.com/ Vietcong]: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis, I believe for the background music.
* [http://www.vietcong-game.com/ Vietcong]: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis, I believe for the background music.


* Lineage II: !NCSoft Corporation's 3D MMORPG Lineage II uses Ogg Vorbis for its music. (But they use 1.0beta3!)
* Lineage II: NCSoft Corporation's 3D MMORPG Lineage II uses Ogg Vorbis for its music. (But they use 1.0beta3!)


* [http://jonof.edgenetwork.org/winbuild/ WinBuild]: Winbuild is a port of Ken Silverman's <a href="http://www.advsys.net/ken/buildsrc/default.htm">original Build engine demo</a>(for DOS) to Windows.  It uses Vorbis compression for the music.
* [http://jonof.edgenetwork.org/winbuild/ WinBuild]: Winbuild is a port of Ken Silverman's <a href="http://www.advsys.net/ken/buildsrc/default.htm">original Build engine demo</a>(for DOS) to Windows.  It uses Vorbis compression for the music.

Revision as of 01:49, 6 September 2004

The following games use Vorbis, most frequently for their in-game music:

  • DOOM 3: The latest version of this famous first person shooter game from id software uses Vorbis for the theme music as well as their ambient and game sounds.
  • Candy Cruncher: This cute puzzle game from Brian Hook's company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.
  • Duke Nukem: Manhattan Project: This game from 3D Realms was released in 2002 and used Vorbis for their music.
  • Dynomite: Puzzle Bobble/Bust A Move clone for Windows by PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.
  • Harry Potter II (Chamber of Secrets): This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title. EA has been supportive of Vorbis though, so it's not entirely impossible. If anyone can give us a yay or nay on this, please do.
  • MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.
  • Tr3s Lunas (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.
  • Mafia: A commercial windows game.
  • Operation Flashpoint: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.
  • Postal 2: Probably not the game we want to use to showcase Vorbis, but it's being used in this Unreal-engine-powered ultra-violent game.
  • Praetorians: This very successful game from Pyro Studios uses Vorbis for its music.
  • Savage: This S2 Games "RTSS" hybrid genre game uses Vorbis for all the in-game music.
    • I'm a beta tester has this been added yet? I still see quite a few .wav's (trelane)
    • Yes, those are sound effects. Vorbis is only used for music, because you wouldn't want to burden the CPU with decoding 24 oggs simultaneously (slothy).
    • Of course you could decode the sound samples ahead of time and avoid the decode on the fly silliness. (xcaliber)
    • At the expense of load time slowness if you do it then, or install time slowness if you do it during the install. If you do it during the install, you've only saved yourself space on the CD, which you can probably do in other ways as well. Plus most games don't keep all the sounds loaded in memory, so decompressing them to memory isn't a good thing, it's a RAM hog. This is why nobody should use any compressed codecs for sound effects in games. (slothy)
  • Serious Sam: The Second Encounter: SS:TSE uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.
  • The Thing: "The original multilanguage distro took three CDs, and went down to only one after I converted all wavs to oggs. Nifty :)

Sadly enough, marketing decided to not have one language per CD anyway (probably to annoy people who migrate) :/ Thanks for a very cool (and easy to use) lib/format!" --Vincent Penquerc'h

  • Unreal Tournament 2003: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.
  • Unreal 2: "We went with Ogg Vorbis due to its excellent playback and compression, and we used it not only for music but also all of the in-game voice. Without it, we never would have been able to fit on two CDs." --http://www.4unrealers.com/entrevistas/263/
  • Unreal Tournament 2004: Yet another Unreal game which uses Vorbis for the music. (What about effects and voice? Does anyone know?) The ReadMe of the demo mentions Speex!
  • Uru: Ages Beyond Myst
  • "Star Trek: Away Team": Vorbis is used for (all sound) in the game, music, voiceover and SFX. This squad-based strategy game set in the Star Trek Next Generation universe.
  • Nascar Racing Games from Papyrus: They had this to say about their decision and experience:
 "We're using a lot of spoken audio in this title (a first for us)and
 your codec has allowed us to reduce more than 350MB of audio data to
 about 40MB, a huge savings of memory and disk space! We are very
 impressed." --Tom Faiano, Producer 	 

 "Incorprating Ogg Vorbis into our codebase was quite painless, and in the
 end, even refreshing. No fuss no muss. Thank you for your efforts!"
 --Bill Farquhar, Soundguy du jour
  • "Shogun: Total War": Shogun uses Vorbis, but only to distribute - everything is decompressed to wav during the install.
  • Rock Manager: Vorbis is used in this "new rock 'n roll management sim for PC from Pan Vision and Monsterland".
  • All Games By Reflexive Entertainment
  • Swarm: A fun little arcade shooter.
  • Zax - The Alien Hunter: A large 3/4 view action adventure game.
  • Ricochet - An addictive version of Break out.
  • Lionheart - Legacy of the Crusader. An 3/4 RPG from Black Isle. We use Vorbis for all of our sound, music, voice SFX everything. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well).
  • Urban Dominion (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.
  • Vietcong: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis, I believe for the background music.
  • Lineage II: NCSoft Corporation's 3D MMORPG Lineage II uses Ogg Vorbis for its music. (But they use 1.0beta3!)
  • Live for Speed: Online racing simulator uses Ogg for all audio and sound effects
  • The Ur-Quan Masters: Port of Star Control 2 to modern computers. Toys for Bob released the source of this amazing game under the GPL in 2002. Ogg Vorbis is used for the dialogue and the background music.
  • There uses both OGG Vorbis for the sound effects and OGG Speex for realtime group voice chat, a first for an immersive consumer-oriented world. Voice has become a very popular part of our product! ** posted by <a href="http://david.weekly.org/">David Weekly</a>, a There developer
  • "Hitman 2: Silent Assassin": Assassinate people :) Uses Vorbis.
  • Halo for Mac: Not sure about the Windows or Xbox versions, but the Mac version of Halo seems to use Ogg Vorbis. The Xiph license is included, and a quick scan of the binary suggests it uses libvorbis and friends.

... --2004/02/24 21:21 EST
Halo for windows uses ogg, xbox doesn't because all xbox sounds are in xboxpcm or a compressed format similar to wmz

  • Enclave by Starbreeze/Black Label Games use Ogg Vorbis for music (and possible sound fx and voice too).