OggPCM Draft1
What is it
OggPCM is a pulse-code modulation (PCM) audio codec for Ogg. Similar to Microsoft's .wav or Apple's .aiff formats, it's a simple way to store and transfer uncompressed audio within an Ogg container. For the purposes of this document, the term PCM is used to describe a digital representation of an audio signal, where volume samples are taken at regular uniform intervals and then quantized into a digital (usually binary) code. A more complete definition of PCM and related terminology can be found at link Wikipedia.
Why is it
The intention for this format is as an interchange format, for example for use with OggStream. It is also useful for storing time-synced decoded audio/video, as opposed to using RIFF/WAV (.wav) and YUV4MPEG (.yuv) in separate files as was done during Theora development.
It is also less complex than either .wav (RIFF) or .aiff (AIFF), both of these formats being designed for generic multimedia (audio, video, etc). Full compatability with these formats includes support for non-PCM data.
Using raw PCM data, on the other hand, doesn't give that all-important header which carries information about the number of channels, sample width, and sample frequency. So what is needed is a header followed by raw PCM data - nothing more complicated.
Format
This is a the current working draft, a compromise between the different promposed elements needed
Packets are processed as per the value of their first byte. Packets of unknown ID should be silently ignored, providing a convient way to add future expandability which does not break the data format. Multibyte fields in the header packets are packed in little endian order. Multibyte fields in the data packet are packed according to the endian flag in the stream header packet.
An audio frame consists of one sample from each audio channel encoded in sequence. The granule position specified is the total audio frames in the stream including the last complete packet in a page. Audio frames must not be split across packets. The rationale here is that the position specified in the frame header of the last page tells how long the data coded by the bitstream is in samples as well as provides the current stream position to seeking routines. A truncated stream will still return the proper number of audio frames that can be decoded fully.
An example of how this can be useful is the proposed ReplayGain extension to .wav format: http://replaygain.hydrogenaudio.org/file_format_wav.html
Note that no such extension is planned, nor is the need for a future format forseen, but history has shown that even the most basic formats eventually become obsolete.
Packet 0, BOS, 12 bytes 8 0x00 Stream Header Packet ID 24 "PCM" Codec identifier - 8 0x01 Version Major (breaks backwards compatability to increment) 8 0x00 Version Minor (backwards compatable, ie, via extended header) 8 [int] Number of Channels (1-256) 1 [flg] False = MSB, True = LSB 3 [int] PCM Data Type (see table below) 4 [nil] Padding to byte, may be used in later minor version - 32 [int] Samplerate (samples/second)
Comment Header Packet 8 0x03 Comment Header Packet ID 24 "PCM" Codec Identifier -- Continues as [Comment Header]
Data Packet 8 0xFF Data Packet ID 24 "PCM" Codec identifier, pads data to 32-bits .. [data] variable length pcm data
PCM Data Type ============= ID# Bits Type 0 8 signed (char) 1 8 unsigned (char) 2 16 signed (short int) 3 24 signed (int + 8bit padding) 4 32 signed (int) 5 32 float (float) 6 64 float (double) 7 ? Extended unsupported by 1.0 software
Encapsulation in Ogg
The granulepos of an Ogg page indicates the presentation time of the last presentable element in the last complete packet within that page; for OggPCM, a granule is an audio frame.
Following standard terminology for uncompressed audio, an audio frame is the collection of samples for all channels for a single sampling period. For example, an audio frame for a stereo signal is a pair of sample values for the left and right channels.
Constraints
- Version 1.0 codec software MUST NOT attempt to decode when the Extended (7) Data Type is specified.
- An OggPCM packet MUST NOT be constructed with a partial frame; ie. an audio frame must not span two Ogg packets.
Alternative Format
This format was written by Jkoleszar, and has since been combined with other ideas into the primary format (above)
It is intended to support channels from the same source having different sampling parameters.
Packet structure
Packet 0, BOS, tbd bytes 8 0x00 Header Packet ID 24 "PCM" Codec identifier - 8 0x01 Version Major (breaks backwards compatability to increment) 8 0x00 Version Minor (backwards compatable, ie, via extended header) 8 [uint] Source ID (Unique amongst all OggPCM streams in the physical stream) 8 [uint] Channel Block - 16 [bitfield] Indicates which of the 16 channels in this channel block are present in this logical OGGPCM stream. 8 [enum] Sample format (OGGPCM_FMT_U8, OGGPCM_FMT_LE_S16, OGGPCM_FMT_BE_S16, etc) 24 [uint] Sample rate ** this field crosses a 32bit-word barrier **
Data Packet 8 0xFF Data Packet ID 24 "PCM" Codec identifier, pads data to 32-bits .. [data] variable length pcm data, packing defined by Sample Format field in header
Sample Format
OGG_PCM_S8 = 0x1 /* Signed 8 bit. */ OGG_PCM_S16 = 0x2 OGG_PCM_S24 = 0x3 OGG_PCM_S32 = 0x4 OGG_PCM_U8 = 0x5 /* Unsigned 8 bit */ OGG_PCM_FLOAT32 = 0x6 OGG_PCM_FLOAT64 = 0x7
Discussion
This seems to make it easy to support the simple/normal cases and possible to support the pathological cases, for instance:
Source ID | Channel Bitfield | Sample Rate | Sample Format | Comment |
0x00 | 0000 0000 0000 0011 | 96000 | OGGPCM_FMT_LE_S24 | Front Stereo Pair |
0x00 | 0000 0000 0011 1100 | 44100 | OGGPCM_FMT_LE_S16 | Center And Surrounds |
0x00 | 0000 0000 0010 0000 | 8000 | OGGPCM_FMT_LE_S16 | LFE Channel |
0x01 | 0000 0000 0000 0001 | 8000 | OGGPCM_FMT_U8 | PC Speaker |
0x02 | 0000 0000 0000 0001 | 8000 | OGGPCM_FMT_U8 | Microphone |
0x03 | 0000 0000 0000 0011 | 8000 | OGGPCM_FMT_LE_S16 | Voice Chat |
Each entry in the table is a logical Ogg stream. Jkoleszar is not convinced that the source id and channel block are necessary, but figured he'd throw it out there.