User talk:Haifen: Difference between revisions

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:By the way, I have no idea if the codecs I pointed you to were useful, since you didn't reply to that point.  OggUVS still needs some stuff like an actual implementation in code, which you can help create if you like.  CMML and Skeleton are mature.--[[User:Saoshyant|Ivo]] 16:11, 9 October 2007 (PDT)
By the way, I have no idea if the codecs I pointed you to were useful, since you didn't reply to that point.  OggUVS still needs some stuff like an actual implementation in code, which you can help create if you like.  CMML and Skeleton are mature.--[[User:Saoshyant|Ivo]] 16:11, 9 October 2007 (PDT)


::Sorry, yes, OggUVS looks promising for this application, however I'm a rather amateur coder.  I will look at CMML and Skeleton as possible metadata formats.  However, if OggUVS mandates a 3-channel colorspace, it's not ideal, as the images being worked with are 10-bit greyscale (640*480*1*10). --[[User:Haifen|Haifen]] 19:18, 9 October 2007 (PDT)
:Sorry, yes, OggUVS looks promising for this application, however I'm a rather amateur coder.  I will look at CMML and Skeleton as possible metadata formats.  However, if OggUVS mandates a 3-channel colorspace, it's not ideal, as the images being worked with are 10-bit greyscale (640*480*1*10). --[[User:Haifen|Haifen]] 19:18, 9 October 2007 (PDT)

Latest revision as of 18:18, 9 October 2007

By the way, I have no idea if the codecs I pointed you to were useful, since you didn't reply to that point. OggUVS still needs some stuff like an actual implementation in code, which you can help create if you like. CMML and Skeleton are mature.--Ivo 16:11, 9 October 2007 (PDT)

Sorry, yes, OggUVS looks promising for this application, however I'm a rather amateur coder. I will look at CMML and Skeleton as possible metadata formats. However, if OggUVS mandates a 3-channel colorspace, it's not ideal, as the images being worked with are 10-bit greyscale (640*480*1*10). --Haifen 19:18, 9 October 2007 (PDT)