Games that use Vorbis: Difference between revisions

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The following games use Vorbis, most frequently for their in-game music:
The following games use [[Vorbis]], most frequently for their in-game music or sound effects:


* Candy Cruncher: This cute puzzle game from Brian Hook's company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.
* All Games By [http://www.reflexive.com/index.php?CAT=Search&SEARCH=dev%3AReflexive+Entertainment&PAGE=GameList Reflexive Entertainment].


* Duke Nukem: Manhattan Project: This game from 3D Realms was released in 2002 and used Vorbis for their music.
* [http://www.mobygames.com/game/windows/007-nightfire 007: Nightfire]: Uses Ogg Vorbis for background soundtrack.


* Dynomite: Puzzle Bobble/Bust A Move clone for Windows by !PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.
* [http://www.asciisector.net/ Ascii Sector]: Space combat/exploration/trading game. Uses Ogg Vorbis for music.


* Harry Potter II (Chamber of Secrets): This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title. EA has been supportive of Vorbis though, so it's not entirely impossible.  If anyone can give us a yay or nay on this, please do.
* [http://www.ageofconan.com/ Age of Conan — Hyborian Adventures]: Uses Ogg Vorbis for all audio.


* [http://www.codemasters.com/igi2/front.htm IGI2: Covert Strike]: Not a Norwegian first-person shooter
* [http://www.americasarmy.com/ America’s Army]: Uses Ogg Vorbis for main theme.


* !MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.
* [http://www.amnesiagame.com/ Amnesia: The Dark Descent]: Uses Ogg Vorbis for all audio.


* [http://www.mikeoldfield.com/ Tr3s Lunas] (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.
* [http://assault.cubers.net/ AssaultCube]: A free fast paced first-person shooter with little hardware requirements for Windows, Linux and OS X. Uses Ogg Vorbis for all game sounds and music.
 
* [http://www.lionhead.com/bw2/ Black & White 2]: Uses Ogg Vorbis for music.
 
* [http://www.pyrogon.com/games/candycruncher/ Candy Cruncher]: This cute puzzle game from Brian Hook’s company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.
 
* [http://www.callofcthulhu.com/ Call of Cthulhu] is a first-person horror game that combines intense action and adventure elements. It uses Ogg Vorbis for music and speech.
 
* [http://www.mobygames.com/game/windows/catechumen Catechumen] is a Christian-themed FPS that uses Ogg Vorbis.
 
* [http://www.civilization5.com/ Civilization V] is a turn-based strategy game that uses Ogg Vorbis for music.
 
* [http://www.atari.com/crashday/ Crashday]: Stunt racing game, developed by independent German studio Moon Byte. Uses Ogg Vorbis for music.
 
* [http://buenavistagames.go.com/product/chickenLittlePC.html Chicken Little]: Adventure game for children inspired by the motion picture in PC edition uses Vorbis for dialogs and music. (not sure if sound effects too)
 
* [http://www.cossacks2.de/ Cossacks 2]: “Cossacks II: Napoleonic Wars” is a sequel of “Cossacks: European Wars”. Ogg Vorbis 1.0 files are in \data\music\
 
* [http://www.darwinia.co.uk/ Darwinia]: The second title from Indy developer Introversion Software. Darwinia is a stylized retro — Tron meets Cannon Fodder. It uses Vorbis for all in game sound effects and music.
 
* [http://www.introversion.co.uk/defcon/ DEFCON]: The third title from Introversion Software.  Uses Vorbis for music, effects, everything, like Darwinia.
 
* [http://devilmaycry.com/ Devil May Cry 4] (for the PC, at least): Uses (occasionally multichannel) Ogg Vorbis for ingame and cutscene music.
 
* [http://www.eidos.co.uk/gss/dxiw/ Deus Ex: Invisible War] by Ion Storm/Eidos: Uses Ogg Vorbis for music and voice (and possibly for sound fx too).
 
* [http://diablo3.com Diablo III] uses Vorbis for audio.
 
* [http://www.idsoftware.com/games/doom/doom3/ DOOM 3]:  The latest version of this famous first person shooter game from id software uses Vorbis for the theme music as well as their ambient and game sounds.
 
* [http://mobygames.com/game/sheet/p,3/gameId,6505/ Duke Nukem: Manhattan Project]: This game from 3D Realms was released in 2002 and used Vorbis for their music. (Official website is down, using  Mobygames link)
 
* [http://www.popcap.com/games/free/dynomite Dynomite]: Puzzle Bobble/Bust A Move clone for Windows by PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.
 
* [http://en.wikipedia.org/wiki/Eschalon:_Book_I Eschalon]: A classic-style roleplaying game, for Windows, Mac, and Linux.  Music is in ''Ogg Vorbis'' format.
 
* [http://www.mobygames.com/game/enclave/ Enclave] by Starbreeze/Black Label Games: Uses Ogg Vorbis for music (and possibly for sound fx and voice too).
 
* [http://www.eve-online.com EVE Online] by CCP Games, the Icelandic-homed space-based single-shard persistent world game uses Ogg Vorbis for its music.
 
* [http://www.lionhead.com/fabletlc/ Fable: The Lost Chapters]: Uses Ogg Vorbis for music and cutscenes (Ancient libVorbis version, 1.0 RC2).
 
* [http://farcry.ubi.com/ FarCry] by Crytek: uses Ogg Vorbis for music and effects.
 
* [http://www.freedom-fighters.co.uk/ Freedom Fighters] by IO Interactive: String search reveals “libVorbis I 20011217” in freedom.exe.
 
* [http://www.siriusgames.dk/index.php?pageid=67 Gangland] by MediaMobsters: Uses Ogg Vorbis for music and cutscenes (Data\streams\). Encoded with Xiph.Org libVorbis I 20020717. Decoder library: FMOD 3.71.
 
* [http://www.rockstargames.com/vicecity/ Grand Theft Auto: Vice City] by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the “User Track Player” radio station) in Ogg Vorbis.
 
* [http://www.rockstargames.com/sanandreas/ Grand Theft Auto: San Andreas] by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the “User Track Player” radio station) in Ogg Vorbis.
 
* [http://www.gothic3.com/ Gothic 3] by Piranha Bytes: Vorbis is used in the Ogg container for everything (music, speech, effects) except of the intro video. For example: Music @ 256 kb/s, Speech @ 86 kb/s. About 18 hours of speech compressed to 700 MB.
 
* [http://www.guiltygearx2reload.com/ Guilty Gear XX]: The PC version, at least, uses Ogg Vorbis for all the music.
 
* [http://www.guitarherogame.com/gh2/ Guitar Hero II] by Red Octane (Activision), XBox360 platform only (multichannel Vorbis with 5 or 6 channels per song)
 
* [http://halo.bungie.org/ Halo]: Mac and PC versions of Halo use Ogg Vorbis for all audio, it seems. The Xiph license and dynamically linked libraries of Ogg and Vorbis are included in the Halo directory. XBox version does not use Ogg Vorbis.
 
* [http://harrypotter.ea.com/cofs/index.html Harry Potter II (Chamber of Secrets)]: This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title.  EA has been supportive of Vorbis though, so it’s not entirely impossible.  If anyone can give us a yay or nay on this, please do.
 
* [http://www.mightandmagicgame.com/HeroesV/ Heroes of Might and Magic V]: Uses Vorbis for audio and Theora for video.
 
* [http://www.eidosinteractive.com/games/info.html?gmid=118 Hitman 2]: uses Vorbis. (PC only or consoles too?)
 
* [http://www.codemasters.com/igi2/front.htm IGI2: Covert Strike]: Not a Norwegian first-person shooter.
 
* [http://www.inthegroove.com In The Groove]: The premier dance game created by [http://www.roxorgames.com Roxor Games, Inc.] Uses Vorbis for all of the in-game music.
 
* [http://www.agdinteractive.com/games/kq1/ King's Quest I]: King's Quest I: Quest for the Crown (Enhanced) is a fan remake of the original Sierra classic.  Uses Ogg Vorbis for sound and Ogg Theora for cutscene movies.
 
* [http://www.p3int.com/KULT/ KULT Heretic Kingdoms] by 3D People/Project 3 Interactive: Uses Vorbis (1.0) for music, voice and sound effects.


* Mafia: A commercial windows game.
* Recent Legacy of Kain Games: On the PC, both '''Soul Reaver 2''' and '''Blood Omen 2''' by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: [http://www.thelostworlds.net/FAQ.HTML#ogg])


* Operation Flashpoint: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.
* [http://www.ncsoft.net/eng/ncgames/lineage2_intro.asp Lineage II]: NCSoft Corporation’s 3D MMORPG Lineage II uses Ogg Vorbis for its music. They use 1.0beta3, though.


* Postal 2: Probably not the game we want to use to showcase Vorbis, but it's being used in this Unreal-engine-powered ultra-violent game.
* [http://www.liveforspeed.net/ Live for Speed]: Online racing simulator uses Ogg for all audio and sound effects.


* Praetorians: This very successful game from Pyro Studios uses Vorbis for its music.
* [http://www.mobygames.com/game/lock-on-modern-air-combat Lock On: Modern Air Combat]: Published by Ubisoft; CD-ROM contains over 1800 Ogg Vorbis files for speech.


* Savage: This S2 Games "RTSS" hybrid genre game uses Vorbis for all the in-game music.
* [http://www.mafia-game.com/ Mafia: The City Of Lost Heaven]: Not sure about any console version, but PC version is reported to use Ogg Vorbis.
      -I'm a beta tester has this been added yet? I still see quite a few .wav's (trelane)
      -Yes, those are sound effects.  Vorbis is only used for music, because you wouldn't want to burden the CPU with decoding 24 oggs simultaneously (slothy).
      -Of course you could decode the sound samples ahead of time and avoid the decode on the fly silliness. (xcaliber) 
      -At the expense of load time slowness if you do it then, or install time slowness if you do it during the install.  If you do it during the install, you've only saved yourself space on the CD, which you can probably do in other ways as well.  Plus most games don't keep all the sounds loaded in memory, so decompressing them to memory isn't a good thing, it's a RAM hog.  This is why nobody should use any compressed codecs for sound effects in games. (slothy)


* Serious Sam: The Second Encounter: SS:TSE uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.
* [http://www.popcap.com/games/magicmatch Magic Match]: A very elaborate "Match 3" casual game that uses Ogg Vorbis for its audio.


* The Thing: "The original multilanguage distro took three !CDs, and went down to only one after I converted all wavs to oggs. Nifty :)
* [http://www.capcom.co.jp/rockmanx8/ Mega Man X8]: The PC version of Mega Man X8 makes use of Vorbis for music and dialogue during cutscenes.
Sadly enough, marketing decided to not have one language per CD anyway (probably to annoy people who migrate) :/  Thanks for a very cool (and easy to use) lib/format!"  --Vincent Penquerc'h


* Unreal Tournament 2003: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.
* [http://www.mobygames.com/game/gamecube/metal-gear-solid-the-twin-snakes Metal Gear Solid: The Twin Snakes]: Uses Ogg Vorbis for all speech in the game.


* Unreal 2: "We went with Ogg Vorbis due to its excellent playback and compression, and we used it not only for music but also all of the in-game voice. Without it, we never would have been able to fit on two !CDs." --http://www.4unrealers.com/entrevistas/263/
* [http://minecraft.net Minecraft]: Uses Ogg Vorbis for music and sound effects.


* Unreal Tournament 2004: Yet another Unreal game which uses Vorbis for the music. (What about effects and voice? Does anyone know?) The ReadMe of the demo mentions Speex!
* MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.


* Uru: Ages Beyond Myst
* [http://www.mystrevelation.com/ Myst IV: Revelation]: Fourth game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.


* "Star Trek: Away Team": Vorbis is used for (all sound) in the game, music, voiceover and SFX.  This squad-based strategy game set in the Star Trek Next Generation universe.
* [http://www.mystvgame.com/ Myst V: End of Ages]: Fifth and final game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.


* Nascar Racing Games from Papyrus: They had this to say about their decision and experience:
* Nascar Racing Games from Papyrus: They had this to say about their decision and experience:
 
<blockquote style="background-color: #eeeeee">
  "We're using a lot of spoken audio in this title (a first for us) and your codec has allowed us to reduce more than 350MB of audio data to about 40MB, a huge savings of memory and disk space! We are very impressed." --Tom Faiano, Producer
"We’re using a lot of spoken audio in this title (a first for us) and your codec has allowed us to reduce more than 350MB of audio data to about 40MB, a huge savings of memory and disk space! We are very impressed." Tom Faiano, Producer
</blockquote>
<blockquote style="background-color: #eeeeee">
"Incorporating Ogg Vorbis into our codebase was quite painless, and in the end, even refreshing. No fuss no muss. Thank you for your efforts!" — Bill Farquhar, Soundguy du jour
</blockquote>
 
* [http://www.nexuiz.com/ Nexuiz], a fast-paced FPS with roots in Quake I, uses Vorbis for background music. The minstagib mod uses Vorbis for all of its sound.
 
* [http://www.codemasters.com/flashpoint/ Operation Flashpoint]: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.
 
* [http://www.orunner.com/ Ostrich Runner] by Geleos: This funny Russian cartoon-style game for kids and not only kids uses Ogg Vorbis for sound, speech and music.
 
* [http://www.ysagoon.com/glob2/ Globulation 2]: State of the art GPL-ed strategy game!
 
* [http://www.penumbragame.com Penumbra: Black Plague]: Uses Ogg Vorbis for all audio.
 
* [http://www.psobb.com/index.php Phantasy Star Online: Blue Burst]:  Uses Ogg Vorbis for music, stored in data/ogg.
 
* [http://www.gopostal.com/ Postal 2]: Probably not the game we want to use to showcase Vorbis, but it’s being used in this Unreal-engine-powered ultra-violent game.
 
* [http://www.praetoriansgame.com/ Praetorians]: This very successful game from Pyro Studios uses Vorbis for its music.
 
* [http://www.pressxtonotdie.com/ Press X To Not Die]: This interactive action-comedy film uses Vorbis for its audio and Theora for its video.
 
* [http://www.psychonauts.com/ Psychonauts]: Has vorbis.dll and vorbisfile.dll.
 
* [http://www.quake4game.com/ Quake 4]: Quake 4 is the fourth title in the series of Quake FPS computer games. All game music, speech and sound effects make use of Vorbis.
 
* [http://www.restricted-area.net/ Restricted Area]: by Master Creating uses Ogg Vorbis for music and VP3 for videos.
 
* Ricochet: An addictive version of Break out.
 
* [http://www.rockband.com/ Rock Band]: XBox360 version uses the same type of multichannel Vorbis files as Guitar Hero II, but with more channels to handle the drums and vocals separately.
 
* [http://www.rockmanager.net/ Rock Manager]: Vorbis is used in this “new rock’n roll management sim for PC from Pan Vision and Monsterland”.
 
* [http://www.sacred2.com/ Sacred 2] by Studio II: uses multichannel(!) Ogg Vorbis for music, speech and sound effects.
 
* [http://www.s2games.com/savage/ Savage]: This S2 Games “RTSS” hybrid genre game uses Vorbis for all the in-game music.
 
* [http://www.serioussam.com/se/ Serious Sam: The Second Encounter]: uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.
 
* [http://www.serioussam2.com/ Serious Sam 2]: not only uses Vorbis for the music but even Theora for the videos
 
* [http://www.totalwar.com/community/warlord.htm Shogun: Total War]: Shogun uses Vorbis, but only to distribute — everything is decompressed to wav during the install.
   
   
  "Incorprating Ogg Vorbis into our codebase was quite painless, and in the end, even refreshing. No fuss no muss. Thank you for your efforts!" --Bill Farquhar, Soundguy du jour
* [http://www.singles2.com/englisch/index.html Singles 2]: Uses Ogg Vorbis for sound
 
* [http://www.lart.pl/en/portfolioItem.php?id=91 Ski Jumping 2004]: A commerical game that accurately models the activity of ski jumping. The game also contains over 700 Ogg Vorbis files.
 
* [http://mobygames.com/game/sheet/p,3/gameId,3453/ Star Trek: Away Team]: Vorbis is used for all sound in the game — music, voiceover and SFX. This squad-based strategy game is set in the Star Trek Next Generation universe. (Official website is down, using Mobygames link)
 
* [http://starcraft2.com/ StarCraft II]: Uses Vorbis for audio
 
* StoneLoops! Of Jurassica ([http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=315210057&mt=8 Apple iTunes App Store link]): Colorful puzzle game for the iPhone/iPod Touch that uses Ogg Vorbis for audio.
 
* [http://supertux.lethargik.org/ Super Tux]: Uses Vorbis for music.
 
* [http://www.splintercell3.com/ Tom Clancy’s Splinter Cell Chaos Theory]: .LS0 files are in fact Ogg Vorbis files.


* "Shogun: Total War": Shogun uses Vorbis, but only to distribute - everything is decompressed to wav during the install.
* [http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]: Vorbis is used in the ambient and game music in this latest action game from LucasArts.
 
* Rock Manager: Vorbis is used in this "new rock 'n roll management sim for PC from Pan Vision and Monsterland".
* [http://www.reflexive.net/index.php?PAGE=game_detail&AID=30 Swarm]: A fun little arcade shooter.
 
* [http://www.swat4.com/ SWAT 4]: SWAT 4 uses Ogg Vorbis for audio files.
 
* [http://www.croteam.com/talosprinciple/ The Talos Principle] is a first-person puzzle game that uses Ogg Vorbis for music.
 
* [http://www.there.com/ There]: uses both Ogg Vorbis for the sound effects and Ogg Speex for realtime group voice chat, a first for an immersive consumer-oriented world.
<blockquote style="background-color: #eeeeee">
"Voice has become a very popular part of our product!" — David Weekly, a There developer
</blockquote>
 
* [http://www.wesnoth.org The Battle for Wesnoth]: uses Ogg Vorbis for it's music and for most of it's sounds.
 
* [http://www.riddickgame.com/ The Chronicles of Riddick: Escape From Butcher’s Bay (Director’s Cut)]: Uses Vorbis for all audio and Theora for cutscenes.
 
* [https://thimbleweedpark.com/ Thimbleweed Park]: Retro-looking point-and-click adventure, [https://blog.thimbleweedpark.com/tracking_talkies using Ogg Vorbis for its music, character voices and sound effects].
<blockquote style="background-color: #eeeeee">
"[The characters' dialog is] around 6GB of .wav files and we needed to compress them for inclusion in the game. We used .ogg files due to it being free of the patent and licensing issues that .mp3 has, although either would have worked." — Ron Gilbert
</blockquote>
 
* [http://www.thethinggames.com/ The Thing]: Uses Vorbis
<blockquote style="background-color: #eeeeee">
"The original multilanguage distro took three CDs, and went down to  only one after I converted all wavs to oggs. Nifty :) Sadly enough,  marketing decided to not have one language per CD anyway (probably to  annoy people who migrate) :/ Thanks for a very cool (and easy to use) lib/format!" — Vincent Penquerc’h
</blockquote>
 
* [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Torus Trooper]: Frantic 3D shootemup, using Vorbis for the music. (see also the [http://www.emhsoft.net/ttrooper/ Linux port] and [http://www.apple.com/downloads/macosx/games/action_adventure/torustrooper.html MacOS version])
 
* [http://www.trackmania.com/ TrackMania] uses Vorbis for music in menu and tracks. [music in self-made tracks also need to be in Vorbis]
 
* [http://www.mikeoldfield.com/ Tr3s Lunas] (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.


* All Games By Reflexive Entertainment
* [http://www.tribesvengeance.com Tribes: Vengance] by Irration Games/Sierra use Ogg Vorbis for music.


* Swarm: A fun little arcade shooter.
* [http://www.mobygames.com/game/gamecube/true-crime-new-york-city True Crime: New York City]: GameCube version contains over 11,500 Ogg Vorbis files. It is likely that other platform ports also use the same files (note that the [http://www.mobygames.com/game/xbox/true-crime-new-york-city Xbox version] uses Windows Media Audio files in place of Ogg Vorbis files)


* Zax - The Alien Hunter: A large 3/4 view action adventure game.
* [http://tuxtype.sourceforge.net/ Tuxtyping 2]: Educational typing tutor for kids of all ages!


* Ricochet - An addictive version of Break out.
* [http://www.ufo-aftershock.com/ UFO: Aftershock]: Uses Vorbis for music.


* Lionheart - Legacy of the Crusader. An 3/4 RPG from Black Isle.  We use Vorbis for all of our sound, music, voice SFX everything.  Thanks to all the guys that made Vorbis great..  (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well).
* [http://www.ufo-afterlight.com/ UFO: Afterlight]: Uses Vorbis for music.


* Urban Dominion (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.
* [http://www.atari.com/us/games/unreal2/pc Unreal 2]: PC version uses Vorbis, usage on consoles not confirmed.
<blockquote style="background-color: #eeeeee">
"We went with Ogg Vorbis due to its excellent playback and compression, and we used it not only for music but also all of the in-game voice. Without it, we never would have been able to fit on two CDs." — [http://www.4unrealers.com/entrevistas/263/ 4unrealers.com]
</blockquote>


* [http://www.vietcong-game.com/ Vietcong]: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis, I believe for the background music.
* [http://www.unrealtournament.com/ut2003/ Unreal Tournament 2003]: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.


* Lineage II: !NCSoft Corporation's 3D MMORPG Lineage II uses Ogg Vorbis for its music. (But they use 1.0beta3!)
* [http://www.unrealtournament.com/ut2004/ Unreal Tournament 2004]: Yet another Unreal game which uses Vorbis for the music (What about effects and voice? Does anyone know?). The readme file of the demo even mentions Speex!


* [http://jonof.edgenetwork.org/winbuild/ WinBuild]: Winbuild is a port of Ken Silverman's <a href="http://www.advsys.net/ken/buildsrc/default.htm">original Build engine demo</a>(for DOS) to Windows. It uses Vorbis compression for the music.
* [http://sc2.sourceforge.net/ The Ur-Quan Masters]: Port of Star Control 2 to modern computers. Toys for Bob released the source of this amazing game under the GPL in 2002. Ogg Vorbis is used for the dialogue and the background music.


* Live for Speed: Online racing simulator uses Ogg for all audio and sound effects  
* [http://uru.ubi.com/ Uru: Ages Beyond Myst]: Spinoff from the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.


* Tuxtyping 2: Educational typing tutor for kids of all ages! http://tuxtype.sourceforge.net
* [http://mobygames.com/game/sheet/p,3/gameId,8635/ Lionheart — Legacy of the Crusader]: An 3/4 RPG from Black Isle. Uses Vorbis for all audio. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well). Official site is down, using mobygames link.


* [http://sc2.sourceforge.net The Ur-Quan Masters]: Port of Star Control 2 to modern computers. Toys for Bob released the source of this amazing game under the GPL in 2002. Ogg Vorbis is used for the dialogue and the background music.
* [http://www.global-gaming.com/Dominion/ Urban Dominion] (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.


* [http://www.there.com/ There] uses both OGG Vorbis for the sound effects and OGG Speex for realtime group voice chat, a first for an immersive consumer-oriented world. Voice has become a very popular part of our product! ** posted by <a href="http://david.weekly.org/">David Weekly</a>, a There developer
* [http://www.vietcong-game.com/ Vietcong]: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis I believe for the background music.


* "Hitman 2: Silent Assassin": Assassinate people :) Uses Vorbis.
* [http://vegastrike.sourceforge.net/ Vega Strike]: It is a free spacesim. Ogg Vorbis files are stored in \music\ .


* Recent Legacy of Kain Games: On the PC, both <b>Soul Reaver 2</b> and <b>Blood Omen 2</b> by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: http://www.thelostworlds.net/FAQ.HTML#ogg )
* [http://www.gathering.com/wingsofwar/ Wings Of War]: It is an arcade shooter in times of WWI. Game has ogg.dll, vorbis.dll and vorbisfile.dll — but *.ogg files are not accessible.


* Halo for Mac: Not sure about the Windows or Xbox versions, but the Mac version of Halo seems to use Ogg Vorbis. The Xiph license is included, and a quick scan of the binary suggests it uses libvorbis and friends.
* [http://jonof.edgenetwork.org/winbuild/ WinBuild]: Winbuild is a port of Ken Silverman’s [http://www.advsys.net/ken/buildsrc/default.htm original Build engine demo] (for DOS) to Windows. It uses Vorbis compression for the music.


<b>...</b> --2004/02/24 21:21 EST<br>
* [http://www.worldofwarcraft.com/ World of Warcraft]: popular massively multiplayer online role-playing game from Blizzard Entertainment use Vorbis for speech and sound effects.
Halo for windows uses ogg, xbox doesn't because all xbox sounds are in xboxpcm or a compressed format similar to wmz


* [http://www.enclavegame.com Enclave] by Starbreeze/Black Label Games use Ogg Vorbis for music (and possible sound fx and voice too).
* [http://www.zax-game.com/ Zax — The Alien Hunter]: A large 3/4 view action adventure game.


* [http://www.deusex2.com Deus Ex: Invisible War] by Ion Storm/Eidos use Ogg Vorbis for music and voice (and possibly sound fx too).
[[Category:Vorbis]]

Latest revision as of 09:20, 3 March 2018

The following games use Vorbis, most frequently for their in-game music or sound effects:

  • Ascii Sector: Space combat/exploration/trading game. Uses Ogg Vorbis for music.
  • AssaultCube: A free fast paced first-person shooter with little hardware requirements for Windows, Linux and OS X. Uses Ogg Vorbis for all game sounds and music.
  • Candy Cruncher: This cute puzzle game from Brian Hook’s company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.
  • Call of Cthulhu is a first-person horror game that combines intense action and adventure elements. It uses Ogg Vorbis for music and speech.
  • Catechumen is a Christian-themed FPS that uses Ogg Vorbis.
  • Civilization V is a turn-based strategy game that uses Ogg Vorbis for music.
  • Crashday: Stunt racing game, developed by independent German studio Moon Byte. Uses Ogg Vorbis for music.
  • Chicken Little: Adventure game for children inspired by the motion picture in PC edition uses Vorbis for dialogs and music. (not sure if sound effects too)
  • Cossacks 2: “Cossacks II: Napoleonic Wars” is a sequel of “Cossacks: European Wars”. Ogg Vorbis 1.0 files are in \data\music\
  • Darwinia: The second title from Indy developer Introversion Software. Darwinia is a stylized retro — Tron meets Cannon Fodder. It uses Vorbis for all in game sound effects and music.
  • DEFCON: The third title from Introversion Software. Uses Vorbis for music, effects, everything, like Darwinia.
  • Devil May Cry 4 (for the PC, at least): Uses (occasionally multichannel) Ogg Vorbis for ingame and cutscene music.
  • Deus Ex: Invisible War by Ion Storm/Eidos: Uses Ogg Vorbis for music and voice (and possibly for sound fx too).
  • DOOM 3: The latest version of this famous first person shooter game from id software uses Vorbis for the theme music as well as their ambient and game sounds.
  • Duke Nukem: Manhattan Project: This game from 3D Realms was released in 2002 and used Vorbis for their music. (Official website is down, using Mobygames link)
  • Dynomite: Puzzle Bobble/Bust A Move clone for Windows by PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.
  • Eschalon: A classic-style roleplaying game, for Windows, Mac, and Linux. Music is in Ogg Vorbis format.
  • Enclave by Starbreeze/Black Label Games: Uses Ogg Vorbis for music (and possibly for sound fx and voice too).
  • EVE Online by CCP Games, the Icelandic-homed space-based single-shard persistent world game uses Ogg Vorbis for its music.
  • FarCry by Crytek: uses Ogg Vorbis for music and effects.
  • Freedom Fighters by IO Interactive: String search reveals “libVorbis I 20011217” in freedom.exe.
  • Gangland by MediaMobsters: Uses Ogg Vorbis for music and cutscenes (Data\streams\). Encoded with Xiph.Org libVorbis I 20020717. Decoder library: FMOD 3.71.
  • Grand Theft Auto: Vice City by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the “User Track Player” radio station) in Ogg Vorbis.
  • Grand Theft Auto: San Andreas by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the “User Track Player” radio station) in Ogg Vorbis.
  • Gothic 3 by Piranha Bytes: Vorbis is used in the Ogg container for everything (music, speech, effects) except of the intro video. For example: Music @ 256 kb/s, Speech @ 86 kb/s. About 18 hours of speech compressed to 700 MB.
  • Guilty Gear XX: The PC version, at least, uses Ogg Vorbis for all the music.
  • Guitar Hero II by Red Octane (Activision), XBox360 platform only (multichannel Vorbis with 5 or 6 channels per song)
  • Halo: Mac and PC versions of Halo use Ogg Vorbis for all audio, it seems. The Xiph license and dynamically linked libraries of Ogg and Vorbis are included in the Halo directory. XBox version does not use Ogg Vorbis.
  • Harry Potter II (Chamber of Secrets): This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title. EA has been supportive of Vorbis though, so it’s not entirely impossible. If anyone can give us a yay or nay on this, please do.
  • Hitman 2: uses Vorbis. (PC only or consoles too?)
  • King's Quest I: King's Quest I: Quest for the Crown (Enhanced) is a fan remake of the original Sierra classic. Uses Ogg Vorbis for sound and Ogg Theora for cutscene movies.
  • KULT Heretic Kingdoms by 3D People/Project 3 Interactive: Uses Vorbis (1.0) for music, voice and sound effects.
  • Recent Legacy of Kain Games: On the PC, both Soul Reaver 2 and Blood Omen 2 by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: [1])
  • Lineage II: NCSoft Corporation’s 3D MMORPG Lineage II uses Ogg Vorbis for its music. They use 1.0beta3, though.
  • Live for Speed: Online racing simulator uses Ogg for all audio and sound effects.
  • Magic Match: A very elaborate "Match 3" casual game that uses Ogg Vorbis for its audio.
  • Mega Man X8: The PC version of Mega Man X8 makes use of Vorbis for music and dialogue during cutscenes.
  • Minecraft: Uses Ogg Vorbis for music and sound effects.
  • MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.
  • Myst IV: Revelation: Fourth game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
  • Myst V: End of Ages: Fifth and final game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
  • Nascar Racing Games from Papyrus: They had this to say about their decision and experience:

"We’re using a lot of spoken audio in this title (a first for us) and your codec has allowed us to reduce more than 350MB of audio data to about 40MB, a huge savings of memory and disk space! We are very impressed." — Tom Faiano, Producer

"Incorporating Ogg Vorbis into our codebase was quite painless, and in the end, even refreshing. No fuss no muss. Thank you for your efforts!" — Bill Farquhar, Soundguy du jour

  • Nexuiz, a fast-paced FPS with roots in Quake I, uses Vorbis for background music. The minstagib mod uses Vorbis for all of its sound.
  • Operation Flashpoint: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.
  • Ostrich Runner by Geleos: This funny Russian cartoon-style game for kids and not only kids uses Ogg Vorbis for sound, speech and music.
  • Postal 2: Probably not the game we want to use to showcase Vorbis, but it’s being used in this Unreal-engine-powered ultra-violent game.
  • Praetorians: This very successful game from Pyro Studios uses Vorbis for its music.
  • Press X To Not Die: This interactive action-comedy film uses Vorbis for its audio and Theora for its video.
  • Quake 4: Quake 4 is the fourth title in the series of Quake FPS computer games. All game music, speech and sound effects make use of Vorbis.
  • Restricted Area: by Master Creating uses Ogg Vorbis for music and VP3 for videos.
  • Ricochet: An addictive version of Break out.
  • Rock Band: XBox360 version uses the same type of multichannel Vorbis files as Guitar Hero II, but with more channels to handle the drums and vocals separately.
  • Rock Manager: Vorbis is used in this “new rock’n roll management sim for PC from Pan Vision and Monsterland”.
  • Sacred 2 by Studio II: uses multichannel(!) Ogg Vorbis for music, speech and sound effects.
  • Savage: This S2 Games “RTSS” hybrid genre game uses Vorbis for all the in-game music.
  • Serious Sam 2: not only uses Vorbis for the music but even Theora for the videos
  • Shogun: Total War: Shogun uses Vorbis, but only to distribute — everything is decompressed to wav during the install.
  • Ski Jumping 2004: A commerical game that accurately models the activity of ski jumping. The game also contains over 700 Ogg Vorbis files.
  • Star Trek: Away Team: Vorbis is used for all sound in the game — music, voiceover and SFX. This squad-based strategy game is set in the Star Trek Next Generation universe. (Official website is down, using Mobygames link)
  • Swarm: A fun little arcade shooter.
  • SWAT 4: SWAT 4 uses Ogg Vorbis for audio files.
  • There: uses both Ogg Vorbis for the sound effects and Ogg Speex for realtime group voice chat, a first for an immersive consumer-oriented world.

"Voice has become a very popular part of our product!" — David Weekly, a There developer

"[The characters' dialog is] around 6GB of .wav files and we needed to compress them for inclusion in the game. We used .ogg files due to it being free of the patent and licensing issues that .mp3 has, although either would have worked." — Ron Gilbert

"The original multilanguage distro took three CDs, and went down to only one after I converted all wavs to oggs. Nifty :) Sadly enough, marketing decided to not have one language per CD anyway (probably to annoy people who migrate) :/ Thanks for a very cool (and easy to use) lib/format!" — Vincent Penquerc’h

  • TrackMania uses Vorbis for music in menu and tracks. [music in self-made tracks also need to be in Vorbis]
  • Tr3s Lunas (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.
  • True Crime: New York City: GameCube version contains over 11,500 Ogg Vorbis files. It is likely that other platform ports also use the same files (note that the Xbox version uses Windows Media Audio files in place of Ogg Vorbis files)
  • Tuxtyping 2: Educational typing tutor for kids of all ages!
  • Unreal 2: PC version uses Vorbis, usage on consoles not confirmed.

"We went with Ogg Vorbis due to its excellent playback and compression, and we used it not only for music but also all of the in-game voice. Without it, we never would have been able to fit on two CDs." — 4unrealers.com

  • Unreal Tournament 2003: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.
  • Unreal Tournament 2004: Yet another Unreal game which uses Vorbis for the music (What about effects and voice? Does anyone know?). The readme file of the demo even mentions Speex!
  • The Ur-Quan Masters: Port of Star Control 2 to modern computers. Toys for Bob released the source of this amazing game under the GPL in 2002. Ogg Vorbis is used for the dialogue and the background music.
  • Uru: Ages Beyond Myst: Spinoff from the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
  • Lionheart — Legacy of the Crusader: An 3/4 RPG from Black Isle. Uses Vorbis for all audio. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well). Official site is down, using mobygames link.
  • Urban Dominion (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.
  • Vietcong: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis I believe for the background music.
  • Vega Strike: It is a free spacesim. Ogg Vorbis files are stored in \music\ .
  • Wings Of War: It is an arcade shooter in times of WWI. Game has ogg.dll, vorbis.dll and vorbisfile.dll — but *.ogg files are not accessible.
  • World of Warcraft: popular massively multiplayer online role-playing game from Blizzard Entertainment use Vorbis for speech and sound effects.