https://wiki.xiph.org/api.php?action=feedcontributions&user=HMage&feedformat=atomXiphWiki - User contributions [en]2024-03-28T20:24:43ZUser contributionsMediaWiki 1.40.1https://wiki.xiph.org/index.php?title=Games_that_use_Vorbis&diff=1648Games that use Vorbis2005-08-17T10:11:04Z<p>HMage: </p>
<hr />
<div>The following games use [[Vorbis]], most frequently for their in-game music or sound effects:<br />
<br />
* All Games By [http://www.reflexive.com/index.php?PAGE=Reflexive Reflexive Entertainment].<br />
<br />
* [http://www.americasarmy.com/ America's Army]: Uses Ogg Vorbis for main theme.<br />
<br />
* [http://www.pyrogon.com/games/candycruncher/ Candy Cruncher]: This cute puzzle game from Brian Hook's company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.<br />
<br />
* [http://www.cossacks2.de/ Cossacks 2]: "Cossacks II: Napoleonic Wars" is a sequel of "Cossacks: European Wars". Ogg Vorbis 1.0 files are in \data\music\<br />
<br />
* [http://www.darwinia.co.uk/ Darwinia]: The second title from Indy developer Introversion Software. Darwinia is a stylised retro - Tron meets Cannon Fodder. It uses Vorbis for all in game sound effects and music.<br />
<br />
* [http://www.dxinvisiblewar.com/ Deus Ex: Invisible War] by Ion Storm/Eidos: Uses Ogg Vorbis for music and voice (and possibly for sound fx too).<br />
<br />
* [http://www.idsoftware.com/games/doom/doom3/ DOOM 3]: The latest version of this famous first person shooter game from id software uses Vorbis for the theme music as well as their ambient and game sounds.<br />
<br />
* [http://mobygames.com/game/sheet/p,3/gameId,6505/ Duke Nukem: Manhattan Project]: This game from 3D Realms was released in 2002 and used Vorbis for their music. (Official website is down, using Mobygames link)<br />
<br />
* [http://www.popcap.com/launchpage.php?theGame=dynomite Dynomite]: Puzzle Bobble/Bust A Move clone for Windows by PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.<br />
<br />
* [http://www.enclavegame.com Enclave] by Starbreeze/Black Label Games: Uses Ogg Vorbis for music (and possibly for sound fx and voice too).<br />
<br />
* [http://www.eve-online.com EVE Online] by CCP Games, the Icelandic-homed space-based single-shard persistent world game uses Ogg Vorbis for its music.<br />
<br />
* [http://halo.bungie.org/ Halo]: Mac and PC versions of Halo use Ogg Vorbis for all audio, it seems. The Xiph license and dynamically linked libraries of Ogg and Vorbis are included in the Halo directory. XBox version does not use Ogg Vorbis.<br />
<br />
* [http://harrypotter.ea.com/cofs/index.html Harry Potter II (Chamber of Secrets)]: This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title. EA has been supportive of Vorbis though, so it's not entirely impossible. If anyone can give us a yay or nay on this, please do.<br />
<br />
* [http://www.eidosinteractive.com/games/info.html?gmid=118 Hitman 2]: uses Vorbis. (PC only or consoles too?)<br />
<br />
* [http://www.codemasters.com/igi2/front.htm IGI2: Covert Strike]: Not a Norwegian first-person shooter.<br />
<br />
* [http://www.inthegroove.com In The Groove]: The premier dance game created by [http://www.roxorgames.com Roxor Games, Inc.] Uses Vorbis for all of the in-game music.<br />
<br />
* [http://www.p3int.com/KULT/ KULT Heretic Kingdoms] by 3D People/Project 3 Interactive: Uses Vorbis (1.0) for music, voice and sound effects.<br />
<br />
* Recent Legacy of Kain Games: On the PC, both <b>Soul Reaver 2</b> and <b>Blood Omen 2</b> by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: [http://www.thelostworlds.net/FAQ.HTML#ogg])<br />
<br />
* [http://www.ncsoft.net/eng/ncgames/lineage2_intro.asp Lineage II]: NCSoft Corporation's 3D MMORPG Lineage II uses Ogg Vorbis for its music. They use 1.0beta3, though.<br />
<br />
* [http://www.liveforspeed.net/ Live for Speed]: Online racing simulator uses Ogg for all audio and sound effects.<br />
<br />
* [http://www.mafia-game.com/ Mafia: The City Of Lost Heaven]: Not sure about any console version, but PC version is reported to use Ogg Vorbis.<br />
<br />
* MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.<br />
<br />
* Nascar Racing Games from Papyrus: They had this to say about their decision and experience:<br />
<br />
"We're using a lot of spoken audio in this title (a first for us) and<br />
your codec has allowed us to reduce more than 350MB of audio data to<br />
about 40MB, a huge savings of memory and disk space! We are very<br />
impressed." --Tom Faiano, Producer <br />
<br />
"Incorprating Ogg Vorbis into our codebase was quite painless, and in the<br />
end, even refreshing. No fuss no muss. Thank you for your efforts!"<br />
--Bill Farquhar, Soundguy du jour<br />
<br />
* [http://www.codemasters.com/flashpoint/ Operation Flashpoint]: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.<br />
<br />
* [http://www.orunner.com/ Ostrich Runner] by Geleos: This funny Russian cartoon-style game for kids and not only kids uses Ogg Vorbis for sound, speech and music.<br />
<br />
* [http://www.ysagoon.com/glob2/ Globulation 2]: State of the art GPL-ed strategy game!<br />
<br />
* [http://www.gopostal.com/ Postal 2]: Probably not the game we want to use to showcase Vorbis, but it's being used in this Unreal-engine-powered ultra-violent game.<br />
<br />
* [http://www.praetoriansgame.com/ Praetorians]: This very successful game from Pyro Studios uses Vorbis for its music.<br />
<br />
* [http://www.restricted-area.net/ Restricted Area]: by Master Creating uses Ogg Vorbis for music and VP3 for videos.<br />
<br />
* Ricochet: An addictive version of Break out.<br />
<br />
* [http://www.rockmanager.net/ Rock Manager]: Vorbis is used in this "new rock 'n roll management sim for PC from Pan Vision and Monsterland".<br />
<br />
* [http://www.s2games.com/savage/ Savage]: This S2 Games "RTSS" hybrid genre game uses Vorbis for all the in-game music.<br />
<br />
* [http://www.serioussam.com/se/ Serious Sam: The Second Encounter]: uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.<br />
<br />
* [http://www.totalwar.com/community/warlord.htm Shogun: Total War]: Shogun uses Vorbis, but only to distribute - everything is decompressed to wav during the install.<br />
<br />
* [http://mobygames.com/game/sheet/p,3/gameId,3453/ Star Trek: Away Team]: Vorbis is used for all sound in the game - music, voiceover and SFX. This squad-based strategy game is set in the Star Trek Next Generation universe. (Official website is down, using Mobygames link)<br />
<br />
* [http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]: Vorbis is used in the ambient and game music in this latest action game from LucasArts.<br />
<br />
* [http://www.reflexive.net/index.php?PAGE=game_detail&AID=30 Swarm]: A fun little arcade shooter.<br />
<br />
* [http://www.there.com/ There]: uses both Ogg Vorbis for the sound effects and Ogg Speex for realtime group voice chat, a first for an immersive consumer-oriented world. Voice has become a very popular part of our product! ** posted by [http://david.weekly.org David Weekly], a There developer.<br />
<br />
* [http://www.thethinggames.com/ The Thing]: Uses Vorbis<br />
<br />
"The original multilanguage distro took three CDs, and went down to <br />
only one after I converted all wavs to oggs. Nifty :) Sadly enough, <br />
marketing decided to not have one language per CD anyway (probably to <br />
annoy people who migrate) :/ Thanks for a very cool (and easy to use)<br />
lib/format!"<br />
<br />
--Vincent Penquerc'h<br />
<br />
* [http://www.mikeoldfield.com/ Tr3s Lunas] (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.<br />
<br />
* [http://www.tribesvengeance.com Tribes: Vengance] by Irration Games/Sierra use Ogg Vorbis for music.<br />
<br />
* [http://tuxtype.sourceforge.net/ Tuxtyping 2]: Educational typing tutor for kids of all ages! <br />
<br />
* [http://www.atari.com/us/games/unreal2/pc Unreal 2]: PC version uses Vorbis, usage on consoles not confirmed.<br />
<br />
"We went with Ogg Vorbis due to its excellent playback and compression,<br />
and we used it not only for music but also all of the in-game voice.<br />
Without it, we never would have been able to fit on two CDs."<br />
<br />
-- http://www.4unrealers.com/entrevistas/263/<br />
<br />
* [http://www.unrealtournament.com/ut2003/ Unreal Tournament 2003]: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.<br />
<br />
* [http://www.unrealtournament.com/ut2004/ Unreal Tournament 2004]: Yet another Unreal game which uses Vorbis for the music (What about effects and voice? Does anyone know?). The readme file of the demo even mentions Speex!<br />
<br />
* [http://sc2.sourceforge.net/ The Ur-Quan Masters]: Port of Star Control 2 to modern computers. Toys for Bob released the source of this amazing game under the GPL in 2002. Ogg Vorbis is used for the dialogue and the background music.<br />
<br />
* [http://uru.ubi.com/ Uru: Ages Beyond Myst].<br />
<br />
* [http://mobygames.com/game/sheet/p,3/gameId,8635/ Lionheart - Legacy of the Crusader]: An 3/4 RPG from Black Isle. Uses Vorbis for all audio. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well). Official site is down, using mobygames link.<br />
<br />
* [http://www.global-gaming.com/Dominion/ Urban Dominion] (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.<br />
<br />
* [http://www.vietcong-game.com/ Vietcong]: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis I believe for the background music.<br />
<br />
* [http://vegastrike.sourceforge.net/ Vega Strike]: It is a free spacesim. Ogg Vorbis files are stored in \music\ .<br />
<br />
* [http://www.gathering.com/wingsofwar/ Wings Of War]: It is an arcade shooter in times of WWI. Game has ogg.dll, vorbis.dll and vorbisfile.dll - but *.ogg files are not accesible.<br />
<br />
* [http://jonof.edgenetwork.org/winbuild/ WinBuild]: Winbuild is a port of Ken Silverman's [http://www.advsys.net/ken/buildsrc/default.htm original Build engine demo] (for DOS) to Windows. It uses Vorbis compression for the music.<br />
<br />
* [http://www.zax-game.com/ Zax - The Alien Hunter]: A large 3/4 view action adventure game.</div>HMagehttps://wiki.xiph.org/index.php?title=User:HMage&diff=3073User:HMage2005-08-17T10:08:56Z<p>HMage: </p>
<hr />
<div>test</div>HMagehttps://wiki.xiph.org/index.php?title=Talk:Main_Page&diff=560Talk:Main Page2004-10-29T19:16:31Z<p>HMage: Remove outdated discussions</p>
<hr />
<div>== Spam ==<br />
<br />
Hello, it seems there is at least one spammer who injects spam into this wiki on a regular schedule. The list of URLs this spammer appends to articles is quite constant (google bombing?).<br />
<br />
Is it possible to reject any edits containing certain words (in this case: URLs)?<br />
<br />
Maik Merten<br />
<br />
:According to [http://meta.wikimedia.org/wiki/Vandalbot this page], it is possible to ban certain URLs. "A developer can add their site to the list of bad URLs. You can't save a page with a bad URL in it."<br />
<br />
::Or, for a first measure, some admin could block the offending ip address(range). Maybe someone also wants to send an abuse record to the corresponding provider, found by a whois query for these addresses.</div>HMagehttps://wiki.xiph.org/index.php?title=Talk:Main_Page&diff=541Talk:Main Page2004-10-28T13:16:22Z<p>HMage: /* Monthly Meeting Logfiles */</p>
<hr />
<div>== Spam ==<br />
<br />
Hello, it seems there is at least one spammer who injects spam into this wiki on a regular schedule. The list of URLs this spammer appends to articles is quite constant (google bombing?).<br />
<br />
Is it possible to reject any edits containing certain words (in this case: URLs)?<br />
<br />
Maik Merten<br />
<br />
:According to [http://meta.wikimedia.org/wiki/Vandalbot this page], it is possible to ban certain URLs. "A developer can add their site to the list of bad URLs. You can't save a page with a bad URL in it."<br />
<br />
::Or, for a first measure, some admin could block the offending ip address(range). Maybe someone also wants to send an abuse record to the corresponding provider, found by a whois query for these addresses.<br />
<br />
== Hey. ==<br />
<br />
This is a BRILLIANT idea. peercast is pissing me off. this seems like a better idea to me.<br />
<br />
== Monthly Meeting Logfiles ==<br />
<br />
Do you plan to (re-)post the logfiles of the monthly meetings? The logs were a good way to see what's going on, and I'd love to see them posted again.<br />
<br />
--[[User:Eazee|Eazee]] 11:50, 4 Sep 2004 (PDT)<br />
<br />
Ah, you already have. Excellent :)<br />
<br />
--[[User:Eazee|Eazee]] 14:55, 5 Sep 2004 (PDT)<br />
<br />
---<br />
<br />
It's a wiki. you could also post them :)<br />
<br />
---<br />
<br />
And I would have, had I known where to find them ;)<br />
<br />
--[[User:Eazee|Eazee]] 09:17, 6 Sep 2004 (PDT)<br />
<br />
Did you mean [[MonthlyMeeting|this]] ([[MonthlyMeeting]])?<br />
<br />
--[[HMage]] 17:36, 28 Oct 2004 (MSK)</div>HMagehttps://wiki.xiph.org/index.php?title=VorbisRTP&diff=542VorbisRTP2004-10-28T13:03:52Z<p>HMage: Remove spam</p>
<hr />
<div>== Vorbis over RTP ==<br />
<br />
This page documents current consensus on the RTP payload format for Vorbis audio. This encapsulation is useful for interactive and multicast streaming.<br />
<br />
=== Drafts ===<br />
<br />
[http://svn.xiph.org/tags/vorbis/libvorbis-1.1.0/doc/draft-kerr-avt-vorbis-rtp-03.txt draft-kerr-avt-vorbis-rtp-03] (now expired) was the last spec attempt and serves as the baseline for current work.<br />
<br />
Version 04 of the draft is being written using the XML markup defined in [http://xml.resource.org/public/rfc/html/rfc2629.html RFC2629]. Text and HTML versions of the current draft state are available here:<br />
<br />
* [http://www.j-ogg.de/rfc/vorbis-rtp.txt draft-kerr-avt-vorbis-rtp-04.txt]<br />
* [http://www.j-ogg.de/rfc/vorbis-rtp.html draft-kerr-avt-vorbis-rtp-04.html]<br />
<br />
=== Issues ===<br />
<br />
Basically, we pack Vorbis packets into RTP packets; that's been part of the draft for some time. The hard part is achieving reliable header transmission, since RTP is usually used in combination with a no-guaranteed-delivery networking mechanism. Equally important, in multicast the headers can't be prepended on connection the way icecast does with HTTP streams.<br />
<br />
The current suggestion (due to Jack) is that we dispense with the chaining feature of Ogg streams, and only allow a single set of vorbis headers per RTP stream. Since RTP is most often used to stream live or at least individual events, this is not a serious limitation. Even in the "simulated live" case encoded files often have the same set of codebooks, and those that do not can be re-encoded on the fly.<br />
<br />
The only real drawback is the loss of a metadata update mechanism. This can be resolved either by using a completely separate metadata stream (which we've always wanted to do anyway) or by altering the spec to allow comment header packets to occur outside the headers. In the later case a recording application would need to insert chaining boundaries and duplicate headers at each metadata change. The former offers the client more control over the metadata stream bandwidth.<br />
<br />
=== Design ===<br />
<br />
* Vorbis packets get packed into RTP packets<br />
* Header parameters are fixed per stream, so they can be passed in the SDP<br />
* inline in the SDP?<br />
* HTTP reference or other protocol?<br />
* some kind of hash so clients can cache codebooks/parameters<br />
* inline in the RTP stream should also be allowed<br />
* Granulepos becomes timestamp (still in samples)<br />
<br />
=== Implementation ===<br />
<br />
Tor-Einar Jarnbjo has an [http://www.j-ogg.de/rtp/index.html example implementation] that extends the ideas in the 03 draft a bit.</div>HMagehttps://wiki.xiph.org/index.php?title=MonthlyMeeting200410&diff=543MonthlyMeeting2004102004-10-28T12:57:12Z<p>HMage: Removed spam</p>
<hr />
<div>== Monthly Meeting for October 2004 ==<br />
<br />
=== Agenda ===<br />
<br />
* announcements<br />
* project bounties [[Bounties]]<br />
* new RTP draft effort<br />
* project updates</div>HMagehttps://wiki.xiph.org/index.php?title=Games_that_use_Vorbis&diff=545Games that use Vorbis2004-10-28T11:16:21Z<p>HMage: </p>
<hr />
<div>The following games use Vorbis, most frequently for their in-game music:<br />
<br />
* [http://www.tribesvengeance.com Tribes: Vengance] by Irration Games/Sierra use Ogg Vorbis for music.<br />
<br />
* [http://www.doom3.com DOOM 3]: The latest version of this famous first person shooter game from id software uses Vorbis for the theme music as well as their ambient and game sounds.<br />
<br />
* [http://www.pyrogon.com/games/candycruncher/ Candy Cruncher]: This cute puzzle game from Brian Hook's company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.<br />
<br />
* [http://mobygames.com/game/sheet/p,3/gameId,6505/ Duke Nukem: Manhattan Project]: This game from 3D Realms was released in 2002 and used Vorbis for their music. (Official website is down, using Mobygames link)<br />
<br />
* [http://www.popcap.com/launchpage.php?theGame=dynomite Dynomite]: Puzzle Bobble/Bust A Move clone for Windows by PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.<br />
<br />
* [http://harrypotter.ea.com/cofs/index.html Harry Potter II (Chamber of Secrets)]: This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title. EA has been supportive of Vorbis though, so it's not entirely impossible. If anyone can give us a yay or nay on this, please do.<br />
<br />
* [http://www.codemasters.com/igi2/front.htm IGI2: Covert Strike]: Not a Norwegian first-person shooter.<br />
<br />
* MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.<br />
<br />
* [http://www.mikeoldfield.com/ Tr3s Lunas] (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.<br />
<br />
* [http://www.mafia-game.com/ Mafia: The City Of Lost Heaven]: Not sure about any console version, but PC version is reported to use Ogg Vorbis.<br />
<br />
* [http://www.flashpoint1985.com/ Operation Flashpoint]: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.<br />
<br />
* [http://www.gopostal.com/ Postal 2]: Probably not the game we want to use to showcase Vorbis, but it's being used in this Unreal-engine-powered ultra-violent game.<br />
<br />
* [http://www.praetoriansgame.com/ Praetorians]: This very successful game from Pyro Studios uses Vorbis for its music.<br />
<br />
* [http://www.s2games.com/savage/ Savage]: This S2 Games "RTSS" hybrid genre game uses Vorbis for all the in-game music.<br />
** I'm a beta tester has this been added yet? I still see quite a few .wav's (trelane)<br />
** Yes, those are sound effects. Vorbis is only used for music, because you wouldn't want to burden the CPU with decoding 24 oggs simultaneously (slothy).<br />
** Of course you could decode the sound samples ahead of time and avoid the decode on the fly silliness. (xcaliber) <br />
**At the expense of load time slowness if you do it then, or install time slowness if you do it during the install. If you do it during the install, you've only saved yourself space on the CD, which you can probably do in other ways as well. Plus most games don't keep all the sounds loaded in memory, so decompressing them to memory isn't a good thing, it's a RAM hog. This is why nobody should use any compressed codecs for sound effects in games. (slothy)<br />
<br />
* [http://www.serioussam.com/se/ Serious Sam: The Second Encounter]: uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.<br />
<br />
* [http://www.thethinggames.com/ The Thing]: Uses Vorbis<br />
<br />
"The original multilanguage distro took three CDs, and went down to <br />
only one after I converted all wavs to oggs. Nifty :) Sadly enough, <br />
marketing decided to not have one language per CD anyway (probably to <br />
annoy people who migrate) :/ Thanks for a very cool (and easy to use)<br />
lib/format!"<br />
<br />
--Vincent Penquerc'h<br />
<br />
* [http://www.atari.com/us/games/unreal2/pc Unreal 2]: PC version uses Vorbis, usage on consoles not confirmed.<br />
<br />
"We went with Ogg Vorbis due to its excellent playback and compression,<br />
and we used it not only for music but also all of the in-game voice.<br />
Without it, we never would have been able to fit on two CDs."<br />
<br />
-- http://www.4unrealers.com/entrevistas/263/<br />
<br />
* [http://www.unrealtournament.com/ut2003/ Unreal Tournament 2003]: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.<br />
<br />
* [http://www.unrealtournament.com/ut2004/ Unreal Tournament 2004]: Yet another Unreal game which uses Vorbis for the music (What about effects and voice? Does anyone know?). The readme file of the demo even mentions Speex!<br />
<br />
* [http://uru.ubi.com/ Uru: Ages Beyond Myst].<br />
<br />
* [http://mobygames.com/game/sheet/p,3/gameId,3453/ Star Trek: Away Team]: Vorbis is used for all sound in the game - music, voiceover and SFX. This squad-based strategy game is set in the Star Trek Next Generation universe. (Official website is down, using Mobygames link)<br />
<br />
* Nascar Racing Games from Papyrus: They had this to say about their decision and experience:<br />
<br />
"We're using a lot of spoken audio in this title (a first for us) and<br />
your codec has allowed us to reduce more than 350MB of audio data to<br />
about 40MB, a huge savings of memory and disk space! We are very<br />
impressed." --Tom Faiano, Producer <br />
<br />
"Incorprating Ogg Vorbis into our codebase was quite painless, and in the<br />
end, even refreshing. No fuss no muss. Thank you for your efforts!"<br />
--Bill Farquhar, Soundguy du jour<br />
<br />
* [http://www.totalwar.com/community/warlord.htm Shogun: Total War]: Shogun uses Vorbis, but only to distribute - everything is decompressed to wav during the install.<br />
<br />
* [http://www.rockmanager.net/ Rock Manager]: Vorbis is used in this "new rock 'n roll management sim for PC from Pan Vision and Monsterland".<br />
<br />
* All Games By [http://www.reflexive.com/index.php?PAGE=Reflexive Reflexive Entertainment].<br />
<br />
* [http://www.reflexive.net/index.php?PAGE=game_detail&AID=30 Swarm]: A fun little arcade shooter.<br />
<br />
* [http://www.zax-game.com/ Zax - The Alien Hunter]: A large 3/4 view action adventure game.<br />
<br />
* Ricochet: An addictive version of Break out.<br />
<br />
* [http://mobygames.com/game/sheet/p,3/gameId,8635/ Lionheart - Legacy of the Crusader]: An 3/4 RPG from Black Isle. Uses Vorbis for all audio. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well). Official site is down, using mobygames link.<br />
<br />
* [http://www.global-gaming.com/Dominion/ Urban Dominion] (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.<br />
<br />
* [http://www.vietcong-game.com/ Vietcong]: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis I believe for the background music.<br />
<br />
* [http://www.lineage2.com/ Lineage II]: NCSoft Corporation's 3D MMORPG Lineage II uses Ogg Vorbis for its music. They use 1.0beta3, though.<br />
<br />
* [http://jonof.edgenetwork.org/winbuild/ WinBuild]: Winbuild is a port of Ken Silverman's [http://www.advsys.net/ken/buildsrc/default.htm original Build engine demo] (for DOS) to Windows. It uses Vorbis compression for the music.<br />
<br />
* [http://www.liveforspeed.net/ Live for Speed]: Online racing simulator uses Ogg for all audio and sound effects.<br />
<br />
* [http://tuxtype.sourceforge.net/ Tuxtyping 2]: Educational typing tutor for kids of all ages! <br />
<br />
* [http://sc2.sourceforge.net/ The Ur-Quan Masters]: Port of Star Control 2 to modern computers. Toys for Bob released the source of this amazing game under the GPL in 2002. Ogg Vorbis is used for the dialogue and the background music.<br />
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* [http://www.there.com/ There]: uses both Ogg Vorbis for the sound effects and Ogg Speex for realtime group voice chat, a first for an immersive consumer-oriented world. Voice has become a very popular part of our product! ** posted by [http://david.weekly.org David Weekly], a There developer.<br />
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* [http://www.hitman2.com/ Hitman 2]: uses Vorbis. (PC only or consoles too?)<br />
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* Recent Legacy of Kain Games: On the PC, both <b>Soul Reaver 2</b> and <b>Blood Omen 2</b> by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: [http://www.thelostworlds.net/FAQ.HTML#ogg])<br />
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* [http://halo.bungie.org/ Halo]: Mac and PC versions of Halo use Ogg Vorbis for all audio, it seems. The Xiph license and dynamically linked libraries of Ogg and Vorbis are included in the Halo directory. XBox version does not use Ogg Vorbis.<br />
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* [http://www.enclavegame.com Enclave by Starbreeze/Black Label Games]: Uses Ogg Vorbis for music (and possibly for sound fx and voice too).<br />
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* [http://www.deusex2.com Deus Ex: Invisible War by Ion Storm/Eidos]: Uses Ogg Vorbis for music and voice (and possibly for sound fx too).<br />
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* [http://www.americasarmy.com/ America's Army]: Uses Ogg Vorbis for main theme.<br />
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* [http://www.p3int.com/KULT/ KULT Heretic Kingdoms by 3D People/Project 3 Interactive]: Uses Vorbis (1.0) for music, voice and sound effects.<br />
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* [http://www.orunner.com/ Ostrich Runner by Geleos]: This funny russian cartoon-style game for kids and not only kids uses Ogg Vorbis for sound, speech and music.</div>HMage