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	<entry>
		<id>https://wiki.xiph.org/index.php?title=Games_that_use_Vorbis&amp;diff=9489</id>
		<title>Games that use Vorbis</title>
		<link rel="alternate" type="text/html" href="https://wiki.xiph.org/index.php?title=Games_that_use_Vorbis&amp;diff=9489"/>
		<updated>2008-09-26T12:52:21Z</updated>

		<summary type="html">&lt;p&gt;Usr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following games use [[Vorbis]], most frequently for their in-game music or sound effects:&lt;br /&gt;
&lt;br /&gt;
* All Games By [http://www.reflexive.com/index.php?CAT=Search&amp;amp;SEARCH=dev%3AReflexive+Entertainment&amp;amp;PAGE=GameList Reflexive Entertainment].&lt;br /&gt;
&lt;br /&gt;
* [http://www.mobygames.com/game/windows/007-nightfire 007: Nightfire]: Uses Ogg Vorbis for background soundtrack.&lt;br /&gt;
&lt;br /&gt;
* [http://www.ageofconan.com/ Age of Conan — Hyborian Adventures]: Uses Ogg Vorbis for all audio.&lt;br /&gt;
&lt;br /&gt;
* [http://www.americasarmy.com/ America’s Army]: Uses Ogg Vorbis for main theme.&lt;br /&gt;
&lt;br /&gt;
* [http://www.lionhead.com/bw2/ Black &amp;amp; White 2]: Uses Ogg Vorbis for music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.pyrogon.com/games/candycruncher/ Candy Cruncher]: This cute puzzle game from Brian Hook’s company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.&lt;br /&gt;
&lt;br /&gt;
* [http://www.callofcthulhu.com/ Call of Cthulhu] is a first-person horror game that combines intense action and adventure elements. It uses Ogg Vorbis for music and speech.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mobygames.com/game/windows/catechumen Catechumen] is a Christian-themed FPS that uses Ogg Vorbis.&lt;br /&gt;
&lt;br /&gt;
* [http://www.atari.com/crashday/ Crashday]: Stunt racing game, developed by independent German studio Moon Byte. Uses Ogg Vorbis for music.&lt;br /&gt;
&lt;br /&gt;
* [http://buenavistagames.go.com/product/chickenLittlePC.html Chicken Litte]: Adventure game for children inspired by the motion picture in PC edition uses Vorbis for dialogs and music. (not sure if sound effects too)&lt;br /&gt;
&lt;br /&gt;
* [http://www.cossacks2.de/ Cossacks 2]: “Cossacks II: Napoleonic Wars” is a sequel of “Cossacks: European Wars”. Ogg Vorbis 1.0 files are in \data\music\&lt;br /&gt;
&lt;br /&gt;
* [http://www.darwinia.co.uk/ Darwinia]: The second title from Indy developer Introversion Software. Darwinia is a stylised retro — Tron meets Cannon Fodder. It uses Vorbis for all in game sound effects and music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.introversion.co.uk/defcon/ DEFCON]: The third title from Introversion Software.  Uses Vorbis for music, effects, everything, like Darwinia.&lt;br /&gt;
&lt;br /&gt;
* [http://devilmaycry.com/ Devil May Cry 4] (for the PC, at least): Uses (occasionally multichannel) Ogg Vorbis for ingame and cutscene music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.eidos.co.uk/gss/dxiw/ Deus Ex: Invisible War] by Ion Storm/Eidos: Uses Ogg Vorbis for music and voice (and possibly for sound fx too).&lt;br /&gt;
&lt;br /&gt;
* [http://www.idsoftware.com/games/doom/doom3/ DOOM 3]:  The latest version of this famous first person shooter game from id software uses Vorbis for the theme music as well as their ambient and game sounds.&lt;br /&gt;
&lt;br /&gt;
* [http://mobygames.com/game/sheet/p,3/gameId,6505/ Duke Nukem: Manhattan Project]: This game from 3D Realms was released in 2002 and used Vorbis for their music. (Official website is down, using  Mobygames link)&lt;br /&gt;
&lt;br /&gt;
* [http://www.popcap.com/games/free/dynomite Dynomite]: Puzzle Bobble/Bust A Move clone for Windows by PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Eschalon:_Book_I Eschalon]: A classic-style roleplaying game, for Windows, Mac, and Linux.  Music is in &#039;&#039;Ogg Vorbis&#039;&#039; format.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mobygames.com/game/enclave/ Enclave] by Starbreeze/Black Label Games: Uses Ogg Vorbis for music (and possibly for sound fx and voice too).&lt;br /&gt;
&lt;br /&gt;
* [http://www.eve-online.com EVE Online] by CCP Games, the Icelandic-homed space-based single-shard persistent world game uses Ogg Vorbis for its music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.lionhead.com/fabletlc/ Fable: The Lost Chapters]: Uses Ogg Vorbis for music and cutscenes (Ancient libVorbis version, 1.0 RC2).&lt;br /&gt;
&lt;br /&gt;
* [http://farcry.ubi.com/ FarCry] by Crytek: uses Ogg Vorbis for music and effects.&lt;br /&gt;
&lt;br /&gt;
* [http://www.freedom-fighters.co.uk/ Freedom Fighters] by IO Interactive: String search reveals “libVorbis I 20011217” in freedom.exe.&lt;br /&gt;
&lt;br /&gt;
* [http://www.siriusgames.dk/index.php?pageid=67 Gangland] by MediaMobsters: Uses Ogg Vorbis for music and cutscenes (Data\streams\). Encoded with Xiph.Org libVorbis I 20020717. Decoder library: FMOD 3.71.&lt;br /&gt;
&lt;br /&gt;
* [http://www.rockstargames.com/vicecity/ Grand Theft Auto: Vice City] by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the “User Track Player” radio station) in Ogg Vorbis.&lt;br /&gt;
&lt;br /&gt;
* [http://www.rockstargames.com/sanandreas/ Grand Theft Auto: San Andreas] by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the “User Track Player” radio station) in Ogg Vorbis.&lt;br /&gt;
&lt;br /&gt;
* [http://www.guiltygearx2reload.com/ Guilty Gear XX]: The PC version, at least, uses Ogg Vorbis for all the music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.guitarherogame.com/gh2/ Guitar Hero II] by Red Octane (Activision), XBox360 platform only (multichannel Vorbis with 5 or 6 channels per song)&lt;br /&gt;
&lt;br /&gt;
* [http://halo.bungie.org/ Halo]: Mac and PC versions of Halo use Ogg Vorbis for all audio, it seems. The Xiph license and dynamically linked libraries of Ogg and Vorbis are included in the Halo directory. XBox version does not use Ogg Vorbis.&lt;br /&gt;
&lt;br /&gt;
* [http://harrypotter.ea.com/cofs/index.html Harry Potter II (Chamber of Secrets)]: This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title.  EA has been supportive of Vorbis though, so it’s not entirely impossible.  If anyone can give us a yay or nay on this, please do.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mightandmagicgame.com/HeroesV/ Heroes of Might and Magic V]: Uses Vorbis for audio and Theora for video.&lt;br /&gt;
&lt;br /&gt;
* [http://www.eidosinteractive.com/games/info.html?gmid=118 Hitman 2]: uses Vorbis. (PC only or consoles too?)&lt;br /&gt;
&lt;br /&gt;
* [http://www.codemasters.com/igi2/front.htm IGI2: Covert Strike]: Not a Norwegian first-person shooter.&lt;br /&gt;
&lt;br /&gt;
* [http://www.inthegroove.com In The Groove]: The premier dance game created by [http://www.roxorgames.com Roxor Games, Inc.] Uses Vorbis for all of the in-game music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.p3int.com/KULT/ KULT Heretic Kingdoms] by 3D People/Project 3 Interactive: Uses Vorbis (1.0) for music, voice and sound effects.&lt;br /&gt;
&lt;br /&gt;
* Recent Legacy of Kain Games: On the PC, both &amp;lt;b&amp;gt;Soul Reaver 2&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Blood Omen 2&amp;lt;/b&amp;gt; by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: [http://www.thelostworlds.net/FAQ.HTML#ogg])&lt;br /&gt;
&lt;br /&gt;
* [http://www.ncsoft.net/eng/ncgames/lineage2_intro.asp Lineage II]: NCSoft Corporation’s 3D MMORPG Lineage II uses Ogg Vorbis for its music. They use 1.0beta3, though.&lt;br /&gt;
&lt;br /&gt;
* [http://www.liveforspeed.net/ Live for Speed]: Online racing simulator uses Ogg for all audio and sound effects.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mafia-game.com/ Mafia: The City Of Lost Heaven]: Not sure about any console version, but PC version is reported to use Ogg Vorbis.&lt;br /&gt;
&lt;br /&gt;
* [http://www.capcom.co.jp/rockmanx8/ Mega Man X8]: The PC version of Mega Man X8 makes use of Vorbis for music and dialogue during cutscenes.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mobygames.com/game/gamecube/metal-gear-solid-the-twin-snakes Metal Gear Solid: The Twin Snakes]: Uses Ogg Vorbis for certain cut scenes.&lt;br /&gt;
&lt;br /&gt;
* MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mystrevelation.com/ Myst IV: Revelation]: Fourth game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mystvgame.com/ Myst V: End of Ages]: Fifth and final game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.&lt;br /&gt;
&lt;br /&gt;
* Nascar Racing Games from Papyrus: They had this to say about their decision and experience:&lt;br /&gt;
  &lt;br /&gt;
  “We’re using a lot of spoken audio in this title (a first for us) and&lt;br /&gt;
  your codec has allowed us to reduce more than 350MB of audio data to&lt;br /&gt;
  about 40MB, a huge savings of memory and disk space! We are very&lt;br /&gt;
  impressed.” —Tom Faiano, Producer 	 &lt;br /&gt;
 &lt;br /&gt;
  “Incorprating Ogg Vorbis into our codebase was quite painless, and in the&lt;br /&gt;
  end, even refreshing. No fuss no muss. Thank you for your efforts!”&lt;br /&gt;
  —Bill Farquhar, Soundguy du jour&lt;br /&gt;
&lt;br /&gt;
* [http://www.nexuiz.com/ Nexuiz], a fast-paced FPS with roots in Quake I, uses Vorbis for background music. The minstagib mod uses Vorbis for all of its sound.&lt;br /&gt;
&lt;br /&gt;
* [http://www.codemasters.com/flashpoint/ Operation Flashpoint]: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.orunner.com/ Ostrich Runner] by Geleos: This funny Russian cartoon-style game for kids and not only kids uses Ogg Vorbis for sound, speech and music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.ysagoon.com/glob2/ Globulation 2]: State of the art GPL-ed strategy game!&lt;br /&gt;
&lt;br /&gt;
* [http://www.psobb.com/index.php Phantasy Star Online: Blue Burst]:  Uses Ogg Vorbis for music, stored in data/ogg.&lt;br /&gt;
&lt;br /&gt;
* [http://www.gopostal.com/ Postal 2]: Probably not the game we want to use to showcase Vorbis, but it’s being used in this Unreal-engine-powered ultra-violent game.&lt;br /&gt;
&lt;br /&gt;
* [http://www.praetoriansgame.com/ Praetorians]: This very successful game from Pyro Studios uses Vorbis for its music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.psychonauts.com/ Psychonauts]: Has vorbis.dll and vorbisfile.dll.&lt;br /&gt;
&lt;br /&gt;
* [http://www.quake4game.com/ Quake 4]: Quake 4 is the fourth title in the series of Quake FPS computer games. All game music, speech and sound effects make use of Vorbis.&lt;br /&gt;
&lt;br /&gt;
* [http://www.restricted-area.net/ Restricted Area]: by Master Creating uses Ogg Vorbis for music and VP3 for videos.&lt;br /&gt;
&lt;br /&gt;
* Ricochet: An addictive version of Break out.&lt;br /&gt;
&lt;br /&gt;
* [http://www.rockband.com/ Rock Band]: XBox360 version uses the same type of multichannel Vorbis files as Guitar Hero II, but with more channels to handle the drums and vocals separately.&lt;br /&gt;
&lt;br /&gt;
* [http://www.rockmanager.net/ Rock Manager]: Vorbis is used in this “new rock ’n roll management sim for PC from Pan Vision and Monsterland”.&lt;br /&gt;
&lt;br /&gt;
* [http://www.sacred2.com/ Sacred 2] by Studio II: uses multichannel(!) Ogg Vorbis for music, speech and sound effects.&lt;br /&gt;
&lt;br /&gt;
* [http://www.s2games.com/savage/ Savage]: This S2 Games “RTSS” hybrid genre game uses Vorbis for all the in-game music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.serioussam.com/se/ Serious Sam: The Second Encounter]: uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.&lt;br /&gt;
&lt;br /&gt;
* [http://www.serioussam2.com/ Serious Sam 2]: not only uses Vorbis for the music but even Theora for the videos&lt;br /&gt;
&lt;br /&gt;
* [http://www.totalwar.com/community/warlord.htm Shogun: Total War]: Shogun uses Vorbis, but only to distribute — everything is decompressed to wav during the install.&lt;br /&gt;
 &lt;br /&gt;
* [http://www.singles2.com/englisch/index.html Singles 2]: Uses ogg vorbis for sound&lt;br /&gt;
&lt;br /&gt;
* [http://www.lart.pl/en/portfolioItem.php?id=91 Ski Jumping 2004]: A commerical game that accurately models the activity of ski jumping. The game also contains over 700 Ogg Vorbis files.&lt;br /&gt;
&lt;br /&gt;
* [http://mobygames.com/game/sheet/p,3/gameId,3453/ Star Trek: Away Team]: Vorbis is used for all sound in the game — music, voiceover and SFX. This squad-based strategy game is set in the Star Trek Next Generation universe. (Official website is down, using Mobygames link)&lt;br /&gt;
&lt;br /&gt;
* [http://supertux.lethargik.org/ Super Tux]: Uses Vorbis for music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.splintercell3.com/ Tom Clancy’s Splinter Cell Chaos Theory]: .LS0 files are in fact Ogg Vorbis files.&lt;br /&gt;
&lt;br /&gt;
* [http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]: Vorbis is used in the ambient and game music in this latest action game from LucasArts.&lt;br /&gt;
&lt;br /&gt;
* [http://www.reflexive.net/index.php?PAGE=game_detail&amp;amp;AID=30 Swarm]: A fun little arcade shooter.&lt;br /&gt;
&lt;br /&gt;
* [http://www.swat4.com/ SWAT 4]: SWAT 4 uses Ogg Vorbis for audio files.&lt;br /&gt;
&lt;br /&gt;
* [http://www.there.com/ There]: uses both Ogg Vorbis for the sound effects and Ogg Speex for realtime group voice chat, a first for an immersive consumer-oriented world. Voice has become a very popular part of our product! ** posted by [http://david.weekly.org David Weekly], a There developer.&lt;br /&gt;
&lt;br /&gt;
* [http://www.riddickgame.com/ The Chronicles of Riddick: Escape From Butcher’s Bay (Director’s Cut)]: Uses Vorbis for all audio and Theora for cutscenes.&lt;br /&gt;
&lt;br /&gt;
* [http://www.thethinggames.com/ The Thing]: Uses Vorbis&lt;br /&gt;
&lt;br /&gt;
  “The original multilanguage distro took three CDs, and went down to &lt;br /&gt;
  only one after I converted all wavs to oggs. Nifty :) Sadly enough, &lt;br /&gt;
  marketing decided to not have one language per CD anyway (probably to &lt;br /&gt;
  annoy people who migrate) :/ Thanks for a very cool (and easy to use)&lt;br /&gt;
  lib/format!”&lt;br /&gt;
 &lt;br /&gt;
  —Vincent Penquerc’h&lt;br /&gt;
&lt;br /&gt;
* [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Torus Trooper]: Frantic 3D shootemup, using Vorbis for the music. (see also the [http://www.emhsoft.net/ttrooper/ Linux port] and [http://www.apple.com/downloads/macosx/games/action_adventure/torustrooper.html MacOS version])&lt;br /&gt;
&lt;br /&gt;
* [http://www.mikeoldfield.com/ Tr3s Lunas] (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.tribesvengeance.com Tribes: Vengance] by Irration Games/Sierra use Ogg Vorbis for music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mobygames.com/game/gamecube/true-crime-new-york-city True Crime: New York City]: GameCube version contains over 11,500 Ogg Vorbis files. It is likely that other platform ports also use the same files (note that the [http://www.mobygames.com/game/xbox/true-crime-new-york-city Xbox version] uses Windows Media Audio files in place of Ogg Vorbis files)&lt;br /&gt;
&lt;br /&gt;
* [http://tuxtype.sourceforge.net/ Tuxtyping 2]: Educational typing tutor for kids of all ages! &lt;br /&gt;
&lt;br /&gt;
* [http://www.ufo-aftershock.com/ UFO: Aftershock]: Uses Vorbis for music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.ufo-afterlight.com/ UFO: Afterlight]: Uses Vorbis for music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.atari.com/us/games/unreal2/pc Unreal 2]: PC version uses Vorbis, usage on consoles not confirmed.&lt;br /&gt;
&lt;br /&gt;
  “We went with Ogg Vorbis due to its excellent playback and compression,&lt;br /&gt;
  and we used it not only for music but also all of the in-game voice.&lt;br /&gt;
  Without it, we never would have been able to fit on two CDs.”&lt;br /&gt;
 &lt;br /&gt;
  — http://www.4unrealers.com/entrevistas/263/&lt;br /&gt;
&lt;br /&gt;
* [http://www.unrealtournament.com/ut2003/ Unreal Tournament 2003]: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.unrealtournament.com/ut2004/ Unreal Tournament 2004]: Yet another Unreal game which uses Vorbis for the music (What about effects and voice? Does anyone know?). The readme file of the demo even mentions Speex!&lt;br /&gt;
&lt;br /&gt;
* [http://sc2.sourceforge.net/ The Ur-Quan Masters]: Port of Star Control 2 to modern computers. Toys for Bob released the source of this amazing game under the GPL in 2002. Ogg Vorbis is used for the dialogue and the background music.&lt;br /&gt;
&lt;br /&gt;
* [http://uru.ubi.com/ Uru: Ages Beyond Myst]: Spinoff from the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.&lt;br /&gt;
&lt;br /&gt;
* [http://mobygames.com/game/sheet/p,3/gameId,8635/ Lionheart — Legacy of the Crusader]: An 3/4 RPG from Black Isle. Uses Vorbis for all audio. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well). Official site is down, using mobygames link.&lt;br /&gt;
&lt;br /&gt;
* [http://www.global-gaming.com/Dominion/ Urban Dominion] (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.&lt;br /&gt;
&lt;br /&gt;
* [http://www.vietcong-game.com/ Vietcong]: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis I believe for the background music.&lt;br /&gt;
&lt;br /&gt;
* [http://vegastrike.sourceforge.net/ Vega Strike]: It is a free spacesim. Ogg Vorbis files are stored in \music\ .&lt;br /&gt;
&lt;br /&gt;
* [http://www.gathering.com/wingsofwar/ Wings Of War]: It is an arcade shooter in times of WWI. Game has ogg.dll, vorbis.dll and vorbisfile.dll — but *.ogg files are not accesible.&lt;br /&gt;
&lt;br /&gt;
* [http://jonof.edgenetwork.org/winbuild/ WinBuild]: Winbuild is a port of Ken Silverman’s [http://www.advsys.net/ken/buildsrc/default.htm original Build engine demo] (for DOS) to Windows. It uses Vorbis compression for the music.&lt;br /&gt;
&lt;br /&gt;
* [http://www.worldofwarcraft.com/ World of Warcraft]: popular massively multiplayer online role-playing game from Blizzard Entertainment use Vorbis for speech and sound effects.&lt;br /&gt;
&lt;br /&gt;
* [http://www.zax-game.com/ Zax — The Alien Hunter]: A large 3/4 view action adventure game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vorbis]]&lt;/div&gt;</summary>
		<author><name>Usr</name></author>
	</entry>
	<entry>
		<id>https://wiki.xiph.org/index.php?title=Letter_to_Nokia&amp;diff=9126</id>
		<title>Letter to Nokia</title>
		<link rel="alternate" type="text/html" href="https://wiki.xiph.org/index.php?title=Letter_to_Nokia&amp;diff=9126"/>
		<updated>2008-06-12T18:13:41Z</updated>

		<summary type="html">&lt;p&gt;Usr: /* Considerations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{historical}}&lt;br /&gt;
After some [http://lists.xiph.org/pipermail/advocacy/2007-May/thread.html discussion] on the Advocacy mailing list, I decided to start drafting a letter to Nokia here to convince Nokia to implement support for Ogg Vorbis (possibly more Xiph.org technologies, but Vorbis is the most important to me) in their mobile phones. The draft here is inspired by the [[MailOgging]] page. This is a letter to Nokia, but letters to other manufacturers of mobile phones or media players should follow.&lt;br /&gt;
&lt;br /&gt;
== Contents of the letter ==&lt;br /&gt;
&lt;br /&gt;
* What we are asking Nokia to do&lt;br /&gt;
* The reasons why Ogg Vorbis should be supported&lt;br /&gt;
* Why it shouldn&#039;t be a problem to implement support&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* Preferably it should not be addressed to Nokia&#039;s customer service, but a person inside Nokia who has authority to make decisions on matters like this.&lt;br /&gt;
* We should CC this letter to important news websites, like LWN and Slashdot for example, to obtain more public awareness.&lt;br /&gt;
* We should also start [http://www.petitiononline.com/oggnokia/petition.html a petition] at [http://www.petitiononline.com/ PetitionOnline] to show [http://www.petitiononline.com/mod_perl/signed.cgi?oggnokia how many people desire support for Ogg Vorbis in Nokia products], and that it&#039;s not merely some hardcore Ogg Vorbis fans who want to see support from Nokia. We should give a reference the petition in the letter.&lt;br /&gt;
* Maybe we should provide more info on legal matters, regarding possible concerns of vendors like Nokia over patent encumbrances.&lt;br /&gt;
* The Free Software Foundation started the [http://www.fsf.org/news/playogg.html Play Ogg campaign], possibly we could make a reference to this in the letter, if it&#039;s relevant.&lt;br /&gt;
* Please see the talk page for discussion about this issues.&lt;br /&gt;
&lt;br /&gt;
== The letter ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nokia&#039;s adress&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;month name&amp;gt; &amp;lt;day number&amp;gt;, 2007&lt;br /&gt;
&lt;br /&gt;
Subject: support of the Ogg Vorbis audio codec in Nokia mobile products&lt;br /&gt;
&lt;br /&gt;
Dear Sir/Madam,&lt;br /&gt;
&lt;br /&gt;
Through this letter, I, Alexander van Loon, would like to request your attention for the missing support of the Ogg Vorbis [1] audio codec in Nokia&#039;s products. I ask Nokia to consider implementing support for the Ogg Vorbis audio codec in its products.&lt;br /&gt;
&lt;br /&gt;
Unlike the proprietary MP3, AAC and WMA audio codecs, the Ogg Vorbis audio codec is completely free to implement, it is not encumbered by patents and does not require license fees of any kind. Because of the problems with the aforementioned proprietary audio codecs requiring license fees, it is not possible for many open source operating systems to support those proprietary audio codecs. Hence, the Ogg Vorbis audio codec is the preferred format for the users of those operating systems. For example, popular websites like Jamendo [2] and the Magnatune music store [3] offer music encoded with the Ogg Vorbis audio codec. There are many other hardware manufacturers which have designed products that support the Ogg Vorbis audio codec [4]. &lt;br /&gt;
&lt;br /&gt;
Currently it is already possible to play music encoded with the Ogg Vorbis audio codec on Nokia mobile phones by using the third-party software OggPlay [5]. However, it would be preferable if Nokia mobile products would support playback of Ogg Vorbis audio files, so that users would not need to rely on third-party software.&lt;br /&gt;
&lt;br /&gt;
Even though the amount of Nokia&#039;s customers that would benefit from Ogg Vorbis support appears to be small, Nokia should take into account that support for Ogg Vorbis will win Nokia a lot of goodwill in the open source/free software community, if not an advantage over the mobile phone market, and that Ogg Vorbis implementation is royalty-free.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
Alexander van Loon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;my adress&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] http://en.wikipedia.org/wiki/Vorbis&amp;lt;br&amp;gt;&lt;br /&gt;
[2] http://www.jamendo.com/en/&amp;lt;br&amp;gt;&lt;br /&gt;
[3] http://www.magnatune.com/&amp;lt;br&amp;gt;&lt;br /&gt;
[4] http://wiki.xiph.org/index.php/PortablePlayers&amp;lt;br&amp;gt;&lt;br /&gt;
[5] http://symbianoggplay.sourceforge.net/&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr</name></author>
	</entry>
	<entry>
		<id>https://wiki.xiph.org/index.php?title=Letter_to_Nokia&amp;diff=9125</id>
		<title>Letter to Nokia</title>
		<link rel="alternate" type="text/html" href="https://wiki.xiph.org/index.php?title=Letter_to_Nokia&amp;diff=9125"/>
		<updated>2008-06-12T18:09:45Z</updated>

		<summary type="html">&lt;p&gt;Usr: /* Considerations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{historical}}&lt;br /&gt;
After some [http://lists.xiph.org/pipermail/advocacy/2007-May/thread.html discussion] on the Advocacy mailing list, I decided to start drafting a letter to Nokia here to convince Nokia to implement support for Ogg Vorbis (possibly more Xiph.org technologies, but Vorbis is the most important to me) in their mobile phones. The draft here is inspired by the [[MailOgging]] page. This is a letter to Nokia, but letters to other manufacturers of mobile phones or media players should follow.&lt;br /&gt;
&lt;br /&gt;
== Contents of the letter ==&lt;br /&gt;
&lt;br /&gt;
* What we are asking Nokia to do&lt;br /&gt;
* The reasons why Ogg Vorbis should be supported&lt;br /&gt;
* Why it shouldn&#039;t be a problem to implement support&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
* Preferably it should not be addressed to Nokia&#039;s customer service, but a person inside Nokia who has authority to make decisions on matters like this.&lt;br /&gt;
* We should CC this letter to important news websites, like LWN and Slashdot for example, to obtain more public awareness.&lt;br /&gt;
* We should also start a petition at [http://www.petitiononline.com/ PetitionOnline] to show [http://www.petitiononline.com/oggnokia/petition.html how many people desire support for Ogg Vorbis in Nokia products], and that it&#039;s not merely some hardcore Ogg Vorbis fans who want to see support from Nokia. We should give a reference the petition in the letter.&lt;br /&gt;
* Maybe we should provide more info on legal matters, regarding possible concerns of vendors like Nokia over patent encumbrances.&lt;br /&gt;
* The Free Software Foundation started the [http://www.fsf.org/news/playogg.html Play Ogg campaign], possibly we could make a reference to this in the letter, if it&#039;s relevant.&lt;br /&gt;
* Please see the talk page for discussion about this issues.&lt;br /&gt;
&lt;br /&gt;
== The letter ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nokia&#039;s adress&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;month name&amp;gt; &amp;lt;day number&amp;gt;, 2007&lt;br /&gt;
&lt;br /&gt;
Subject: support of the Ogg Vorbis audio codec in Nokia mobile products&lt;br /&gt;
&lt;br /&gt;
Dear Sir/Madam,&lt;br /&gt;
&lt;br /&gt;
Through this letter, I, Alexander van Loon, would like to request your attention for the missing support of the Ogg Vorbis [1] audio codec in Nokia&#039;s products. I ask Nokia to consider implementing support for the Ogg Vorbis audio codec in its products.&lt;br /&gt;
&lt;br /&gt;
Unlike the proprietary MP3, AAC and WMA audio codecs, the Ogg Vorbis audio codec is completely free to implement, it is not encumbered by patents and does not require license fees of any kind. Because of the problems with the aforementioned proprietary audio codecs requiring license fees, it is not possible for many open source operating systems to support those proprietary audio codecs. Hence, the Ogg Vorbis audio codec is the preferred format for the users of those operating systems. For example, popular websites like Jamendo [2] and the Magnatune music store [3] offer music encoded with the Ogg Vorbis audio codec. There are many other hardware manufacturers which have designed products that support the Ogg Vorbis audio codec [4]. &lt;br /&gt;
&lt;br /&gt;
Currently it is already possible to play music encoded with the Ogg Vorbis audio codec on Nokia mobile phones by using the third-party software OggPlay [5]. However, it would be preferable if Nokia mobile products would support playback of Ogg Vorbis audio files, so that users would not need to rely on third-party software.&lt;br /&gt;
&lt;br /&gt;
Even though the amount of Nokia&#039;s customers that would benefit from Ogg Vorbis support appears to be small, Nokia should take into account that support for Ogg Vorbis will win Nokia a lot of goodwill in the open source/free software community, if not an advantage over the mobile phone market, and that Ogg Vorbis implementation is royalty-free.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
Alexander van Loon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;my adress&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] http://en.wikipedia.org/wiki/Vorbis&amp;lt;br&amp;gt;&lt;br /&gt;
[2] http://www.jamendo.com/en/&amp;lt;br&amp;gt;&lt;br /&gt;
[3] http://www.magnatune.com/&amp;lt;br&amp;gt;&lt;br /&gt;
[4] http://wiki.xiph.org/index.php/PortablePlayers&amp;lt;br&amp;gt;&lt;br /&gt;
[5] http://symbianoggplay.sourceforge.net/&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr</name></author>
	</entry>
</feed>