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	<updated>2026-05-01T21:20:39Z</updated>
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		<id>https://wiki.xiph.org/index.php?title=Talk:Games_that_use_Vorbis&amp;diff=10547</id>
		<title>Talk:Games that use Vorbis</title>
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		<updated>2009-09-19T06:51:38Z</updated>

		<summary type="html">&lt;p&gt;Olen Ahkcre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* I&#039;m a beta tester (for Savage) has this been added yet? I still see quite a few .wav&#039;s (trelane)&lt;br /&gt;
* Yes, those are sound effects.  Vorbis is only used for music, because you wouldn&#039;t want to burden the CPU with decoding 24 oggs simultaneously (slothy).&lt;br /&gt;
* Of course you could decode the sound samples ahead of time and avoid the decode on the fly silliness. (xcaliber)   &lt;br /&gt;
*At the expense of load time slowness if you do it then, or install time slowness if you do it during the install.  If you do it during the install, you&#039;ve only saved yourself space on the CD, which you can probably do in other ways as well.  Plus most games don&#039;t keep all the sounds loaded in memory, so decompressing them to memory isn&#039;t a good thing, it&#039;s a RAM hog.  This is why nobody should use any compressed codecs for sound effects in games.  (slothy)&lt;br /&gt;
* Doesn&#039;t the PC version of GTA San Andreas Use Vorbis?&lt;br /&gt;
* It seems like Black and White 2 by Lionhead uses Ogg Vorbis.&lt;br /&gt;
&lt;br /&gt;
Are there notability guidelines? --[[User:Damian Yerrick|Damian Yerrick]] 23:36, 21 October 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
Many of these links go to web pages that are only accessible with Adobe&#039;s proprietary Flash Player installed.  Using web pages that support open formats might be better, than the official pages.  Additionally, using a more encyclopedic resource might keep the links alive longer than the shockingly short support period for these software titles.  --[[User:Matthewcraig|Matthew Craig]] 19:21, 25 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Vorbis doesn&#039;t seem to be compatible with Creative ALchemy or Asus Xonar GX mode (EAX 2.0 compability mode.)  It causes frequent lockup with Fallout 3 (uses mix of MP3 and Ogg audio) and Grand Theft Auto: San Andreas (no audio with GX on) to just name two.&lt;br /&gt;
&lt;br /&gt;
GX (EAX 2.0, DS3D compatibility on Vista) works fine with games using MP3, wav or other audio formats, as far as I know.&lt;/div&gt;</summary>
		<author><name>Olen Ahkcre</name></author>
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