Ghost
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This page is meant to track ideas about low-delay, high-quality audio coding. The work has just started, so don't expect anything in the near future (or at all for that matter). | This page is meant to track ideas about low-delay, high-quality audio coding. The work has just started, so don't expect anything in the near future (or at all for that matter). | ||
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There are many signal types that can be found: | There are many signal types that can be found: | ||
| - | * Sinusoids ( | + | * Sinusoids |
| - | * Periodic waveforms (e.g. voice) | + | ** A few pure (or nearly pure) tones |
| - | * | + | * Harmonic |
| + | ** Periodic waveforms (e.g. voice) | ||
| + | ** Many (sometimes closely spaced) harmonics | ||
| + | * Shapred noise | ||
| + | ** Signals that are (or are indistinguishable) from filtered (coloured) white noise | ||
* Transients | * Transients | ||
| + | ** Whatever does't fit above I guess | ||
== Signal analysis == | == Signal analysis == | ||
| - | + | === Sinusoidal === | |
| - | + | === Pitch === | |
| - | + | === MDCT === | |
| - | + | === Wavelets === | |
| - | + | === LPC + stochastic cb === | |
Revision as of 00:01, 23 December 2005
This page is meant to track ideas about low-delay, high-quality audio coding. The work has just started, so don't expect anything in the near future (or at all for that matter).
Contents |
Signal types
There are many signal types that can be found:
- Sinusoids
- A few pure (or nearly pure) tones
- Harmonic
- Periodic waveforms (e.g. voice)
- Many (sometimes closely spaced) harmonics
- Shapred noise
- Signals that are (or are indistinguishable) from filtered (coloured) white noise
- Transients
- Whatever does't fit above I guess