Games that use Vorbis

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* [http://www.mobygames.com/game/windows/007-nightfire 007: Nightfire]: Uses Ogg Vorbis for background soundtrack.
* [http://www.mobygames.com/game/windows/007-nightfire 007: Nightfire]: Uses Ogg Vorbis for background soundtrack.
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* [http://www.ageofconan.com/ Age of Conan - Hyborian Adventures]: Uses Ogg Vorbis for all audio.
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* [http://www.ageofconan.com/ Age of Conan Hyborian Adventures]: Uses Ogg Vorbis for all audio.
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* [http://www.americasarmy.com/ America's Army]: Uses Ogg Vorbis for main theme.
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* [http://www.americasarmy.com/ America’s Army]: Uses Ogg Vorbis for main theme.
* [http://www.lionhead.com/bw2/ Black & White 2]: Uses Ogg Vorbis for music.
* [http://www.lionhead.com/bw2/ Black & White 2]: Uses Ogg Vorbis for music.
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* [http://www.pyrogon.com/games/candycruncher/ Candy Cruncher]: This cute puzzle game from Brian Hook's company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.
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* [http://www.pyrogon.com/games/candycruncher/ Candy Cruncher]: This cute puzzle game from Brian Hook’s company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.
* [http://www.callofcthulhu.com/ Call of Cthulhu] is a first-person horror game that combines intense action and adventure elements. It uses Ogg Vorbis for music and speech.
* [http://www.callofcthulhu.com/ Call of Cthulhu] is a first-person horror game that combines intense action and adventure elements. It uses Ogg Vorbis for music and speech.
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* [http://buenavistagames.go.com/product/chickenLittlePC.html Chicken Litte]: Adventure game for children inspired by the motion picture in PC edition uses Vorbis for dialogs and music. (not sure if sound effects too)
* [http://buenavistagames.go.com/product/chickenLittlePC.html Chicken Litte]: Adventure game for children inspired by the motion picture in PC edition uses Vorbis for dialogs and music. (not sure if sound effects too)
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* [http://www.cossacks2.de/ Cossacks 2]: "Cossacks II: Napoleonic Wars" is a sequel of "Cossacks: European Wars". Ogg Vorbis 1.0 files are in \data\music\
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* [http://www.cossacks2.de/ Cossacks 2]: “Cossacks II: Napoleonic Wars” is a sequel of “Cossacks: European Wars”. Ogg Vorbis 1.0 files are in \data\music\
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* [http://www.darwinia.co.uk/ Darwinia]: The second title from Indy developer Introversion Software. Darwinia is a stylised retro - Tron meets Cannon Fodder. It uses Vorbis for all in game sound effects and music.
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* [http://www.darwinia.co.uk/ Darwinia]: The second title from Indy developer Introversion Software. Darwinia is a stylised retro Tron meets Cannon Fodder. It uses Vorbis for all in game sound effects and music.
* [http://www.introversion.co.uk/defcon/ DEFCON]: The third title from Introversion Software.  Uses Vorbis for music, effects, everything, like Darwinia.
* [http://www.introversion.co.uk/defcon/ DEFCON]: The third title from Introversion Software.  Uses Vorbis for music, effects, everything, like Darwinia.
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* [http://farcry.ubi.com/ FarCry] by Crytek: uses Ogg Vorbis for music and effects.
* [http://farcry.ubi.com/ FarCry] by Crytek: uses Ogg Vorbis for music and effects.
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* [http://www.freedom-fighters.co.uk/ Freedom Fighters] by IO Interactive: String search reveals "libVorbis I 20011217" in freedom.exe.
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* [http://www.freedom-fighters.co.uk/ Freedom Fighters] by IO Interactive: String search reveals “libVorbis I 20011217” in freedom.exe.
* [http://www.siriusgames.dk/index.php?pageid=67 Gangland] by MediaMobsters: Uses Ogg Vorbis for music and cutscenes (Data\streams\). Encoded with Xiph.Org libVorbis I 20020717. Decoder library: FMOD 3.71.
* [http://www.siriusgames.dk/index.php?pageid=67 Gangland] by MediaMobsters: Uses Ogg Vorbis for music and cutscenes (Data\streams\). Encoded with Xiph.Org libVorbis I 20020717. Decoder library: FMOD 3.71.
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* [http://www.rockstargames.com/sanandreas/ Grand Theft Auto: San Andreas] by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the "User Track Player" radio station) in Ogg Vorbis.
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* [http://www.rockstargames.com/sanandreas/ Grand Theft Auto: San Andreas] by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the “User Track Player” radio station) in Ogg Vorbis.
* [http://www.guiltygearx2reload.com/ Guilty Gear XX]: The PC version, at least, uses Ogg Vorbis for all the music.
* [http://www.guiltygearx2reload.com/ Guilty Gear XX]: The PC version, at least, uses Ogg Vorbis for all the music.
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* [http://halo.bungie.org/ Halo]: Mac and PC versions of Halo use Ogg Vorbis for all audio, it seems. The Xiph license and dynamically linked libraries of Ogg and Vorbis are included in the Halo directory. XBox version does not use Ogg Vorbis.
* [http://halo.bungie.org/ Halo]: Mac and PC versions of Halo use Ogg Vorbis for all audio, it seems. The Xiph license and dynamically linked libraries of Ogg and Vorbis are included in the Halo directory. XBox version does not use Ogg Vorbis.
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* [http://harrypotter.ea.com/cofs/index.html Harry Potter II (Chamber of Secrets)]: This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title.  EA has been supportive of Vorbis though, so it's not entirely impossible.  If anyone can give us a yay or nay on this, please do.
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* [http://harrypotter.ea.com/cofs/index.html Harry Potter II (Chamber of Secrets)]: This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title.  EA has been supportive of Vorbis though, so it’s not entirely impossible.  If anyone can give us a yay or nay on this, please do.
* [http://www.mightandmagicgame.com/HeroesV/ Heroes of Might and Magic V]: Uses Vorbis for audio and Theora for video.
* [http://www.mightandmagicgame.com/HeroesV/ Heroes of Might and Magic V]: Uses Vorbis for audio and Theora for video.
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* Recent Legacy of Kain Games: On the PC, both <b>Soul Reaver 2</b> and <b>Blood Omen 2</b> by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: [http://www.thelostworlds.net/FAQ.HTML#ogg])
* Recent Legacy of Kain Games: On the PC, both <b>Soul Reaver 2</b> and <b>Blood Omen 2</b> by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: [http://www.thelostworlds.net/FAQ.HTML#ogg])
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* [http://www.ncsoft.net/eng/ncgames/lineage2_intro.asp Lineage II]: NCSoft Corporation's 3D MMORPG Lineage II uses Ogg Vorbis for its music. They use 1.0beta3, though.
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* [http://www.ncsoft.net/eng/ncgames/lineage2_intro.asp Lineage II]: NCSoft Corporation’s 3D MMORPG Lineage II uses Ogg Vorbis for its music. They use 1.0beta3, though.
* [http://www.liveforspeed.net/ Live for Speed]: Online racing simulator uses Ogg for all audio and sound effects.
* [http://www.liveforspeed.net/ Live for Speed]: Online racing simulator uses Ogg for all audio and sound effects.
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* Nascar Racing Games from Papyrus: They had this to say about their decision and experience:
* Nascar Racing Games from Papyrus: They had this to say about their decision and experience:
    
    
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   "We're using a lot of spoken audio in this title (a first for us) and
+
   “We’re using a lot of spoken audio in this title (a first for us) and
   your codec has allowed us to reduce more than 350MB of audio data to
   your codec has allowed us to reduce more than 350MB of audio data to
   about 40MB, a huge savings of memory and disk space! We are very
   about 40MB, a huge savings of memory and disk space! We are very
-
   impressed." --Tom Faiano, Producer  
+
   impressed.” —Tom Faiano, Producer  
   
   
-
   "Incorprating Ogg Vorbis into our codebase was quite painless, and in the
+
   “Incorprating Ogg Vorbis into our codebase was quite painless, and in the
-
   end, even refreshing. No fuss no muss. Thank you for your efforts!"
+
   end, even refreshing. No fuss no muss. Thank you for your efforts!
-
   --Bill Farquhar, Soundguy du jour
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   —Bill Farquhar, Soundguy du jour
* [http://www.codemasters.com/flashpoint/ Operation Flashpoint]: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.
* [http://www.codemasters.com/flashpoint/ Operation Flashpoint]: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.
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* [http://www.psobb.com/index.php Phantasy Star Online: Blue Burst]:  Uses Ogg Vorbis for music, stored in data/ogg.
* [http://www.psobb.com/index.php Phantasy Star Online: Blue Burst]:  Uses Ogg Vorbis for music, stored in data/ogg.
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* [http://www.gopostal.com/ Postal 2]: Probably not the game we want to use to showcase Vorbis, but it's being used in this Unreal-engine-powered ultra-violent game.
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* [http://www.gopostal.com/ Postal 2]: Probably not the game we want to use to showcase Vorbis, but it’s being used in this Unreal-engine-powered ultra-violent game.
* [http://www.praetoriansgame.com/ Praetorians]: This very successful game from Pyro Studios uses Vorbis for its music.
* [http://www.praetoriansgame.com/ Praetorians]: This very successful game from Pyro Studios uses Vorbis for its music.
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* [http://www.rockband.com/ Rock Band]: XBox360 version uses the same type of multichannel Vorbis files as Guitar Hero II, but with more channels to handle the drums and vocals separately.
* [http://www.rockband.com/ Rock Band]: XBox360 version uses the same type of multichannel Vorbis files as Guitar Hero II, but with more channels to handle the drums and vocals separately.
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* [http://www.rockmanager.net/ Rock Manager]: Vorbis is used in this "new rock 'n roll management sim for PC from Pan Vision and Monsterland".
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* [http://www.rockmanager.net/ Rock Manager]: Vorbis is used in this “new rock ’n roll management sim for PC from Pan Vision and Monsterland”.
* [http://www.sacred2.com/ Sacred 2] by Studio II: uses multichannel(!) Ogg Vorbis for music, speech and sound effects.
* [http://www.sacred2.com/ Sacred 2] by Studio II: uses multichannel(!) Ogg Vorbis for music, speech and sound effects.
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* [http://www.s2games.com/savage/ Savage]: This S2 Games "RTSS" hybrid genre game uses Vorbis for all the in-game music.
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* [http://www.s2games.com/savage/ Savage]: This S2 Games “RTSS” hybrid genre game uses Vorbis for all the in-game music.
* [http://www.serioussam.com/se/ Serious Sam: The Second Encounter]: uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.
* [http://www.serioussam.com/se/ Serious Sam: The Second Encounter]: uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.
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* [http://www.serioussam2.com/ Serious Sam 2]: not only uses Vorbis for the music but even Theora for the videos
* [http://www.serioussam2.com/ Serious Sam 2]: not only uses Vorbis for the music but even Theora for the videos
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* [http://www.totalwar.com/community/warlord.htm Shogun: Total War]: Shogun uses Vorbis, but only to distribute - everything is decompressed to wav during the install.
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* [http://www.totalwar.com/community/warlord.htm Shogun: Total War]: Shogun uses Vorbis, but only to distribute everything is decompressed to wav during the install.
   
   
* [http://www.singles2.com/englisch/index.html Singles 2]: Uses ogg vorbis for sound
* [http://www.singles2.com/englisch/index.html Singles 2]: Uses ogg vorbis for sound
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* [http://www.lart.pl/en/portfolioItem.php?id=91 Ski Jumping 2004]: A commerical game that accurately models the activity of ski jumping. The game also contains over 700 Ogg Vorbis files.
* [http://www.lart.pl/en/portfolioItem.php?id=91 Ski Jumping 2004]: A commerical game that accurately models the activity of ski jumping. The game also contains over 700 Ogg Vorbis files.
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* [http://mobygames.com/game/sheet/p,3/gameId,3453/ Star Trek: Away Team]: Vorbis is used for all sound in the game - music, voiceover and SFX. This squad-based strategy game is set in the Star Trek Next Generation universe. (Official website is down, using Mobygames link)
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* [http://mobygames.com/game/sheet/p,3/gameId,3453/ Star Trek: Away Team]: Vorbis is used for all sound in the game music, voiceover and SFX. This squad-based strategy game is set in the Star Trek Next Generation universe. (Official website is down, using Mobygames link)
* [http://supertux.lethargik.org/ Super Tux]: Uses Vorbis for music.
* [http://supertux.lethargik.org/ Super Tux]: Uses Vorbis for music.
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* [http://www.splintercell3.com/ Tom Clancy's Splinter Cell Chaos Theory]: .LS0 files are in fact Ogg Vorbis files.
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* [http://www.splintercell3.com/ Tom Clancy’s Splinter Cell Chaos Theory]: .LS0 files are in fact Ogg Vorbis files.
* [http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]: Vorbis is used in the ambient and game music in this latest action game from LucasArts.
* [http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]: Vorbis is used in the ambient and game music in this latest action game from LucasArts.
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* [http://www.there.com/ There]: uses both Ogg Vorbis for the sound effects and Ogg Speex for realtime group voice chat, a first for an immersive consumer-oriented world. Voice has become a very popular part of our product! ** posted by [http://david.weekly.org David Weekly], a There developer.
* [http://www.there.com/ There]: uses both Ogg Vorbis for the sound effects and Ogg Speex for realtime group voice chat, a first for an immersive consumer-oriented world. Voice has become a very popular part of our product! ** posted by [http://david.weekly.org David Weekly], a There developer.
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* [http://www.riddickgame.com/ The Chronicles of Riddick: Escape From Butcher's Bay (Director's Cut)]: Uses Vorbis for all audio and Theora for cutscenes.
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* [http://www.riddickgame.com/ The Chronicles of Riddick: Escape From Butcher’s Bay (Director’s Cut)]: Uses Vorbis for all audio and Theora for cutscenes.
* [http://www.thethinggames.com/ The Thing]: Uses Vorbis
* [http://www.thethinggames.com/ The Thing]: Uses Vorbis
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   "The original multilanguage distro took three CDs, and went down to  
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   “The original multilanguage distro took three CDs, and went down to  
   only one after I converted all wavs to oggs. Nifty :) Sadly enough,  
   only one after I converted all wavs to oggs. Nifty :) Sadly enough,  
   marketing decided to not have one language per CD anyway (probably to  
   marketing decided to not have one language per CD anyway (probably to  
   annoy people who migrate) :/ Thanks for a very cool (and easy to use)
   annoy people who migrate) :/ Thanks for a very cool (and easy to use)
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   lib/format!"
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   lib/format!
   
   
-
   --Vincent Penquerc'h
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   —Vincent Penquerc’h
* [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Torus Trooper]: Frantic 3D shootemup, using Vorbis for the music. (see also the [http://www.emhsoft.net/ttrooper/ Linux port] and [http://www.apple.com/downloads/macosx/games/action_adventure/torustrooper.html MacOS version])
* [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Torus Trooper]: Frantic 3D shootemup, using Vorbis for the music. (see also the [http://www.emhsoft.net/ttrooper/ Linux port] and [http://www.apple.com/downloads/macosx/games/action_adventure/torustrooper.html MacOS version])
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* [http://www.atari.com/us/games/unreal2/pc Unreal 2]: PC version uses Vorbis, usage on consoles not confirmed.
* [http://www.atari.com/us/games/unreal2/pc Unreal 2]: PC version uses Vorbis, usage on consoles not confirmed.
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   "We went with Ogg Vorbis due to its excellent playback and compression,
+
   “We went with Ogg Vorbis due to its excellent playback and compression,
   and we used it not only for music but also all of the in-game voice.
   and we used it not only for music but also all of the in-game voice.
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   Without it, we never would have been able to fit on two CDs."
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   Without it, we never would have been able to fit on two CDs.
   
   
-
   -- http://www.4unrealers.com/entrevistas/263/
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   http://www.4unrealers.com/entrevistas/263/
* [http://www.unrealtournament.com/ut2003/ Unreal Tournament 2003]: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.
* [http://www.unrealtournament.com/ut2003/ Unreal Tournament 2003]: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.
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* [http://uru.ubi.com/ Uru: Ages Beyond Myst]: Spinoff from the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
* [http://uru.ubi.com/ Uru: Ages Beyond Myst]: Spinoff from the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
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* [http://mobygames.com/game/sheet/p,3/gameId,8635/ Lionheart - Legacy of the Crusader]: An 3/4 RPG from Black Isle. Uses Vorbis for all audio. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well). Official site is down, using mobygames link.
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* [http://mobygames.com/game/sheet/p,3/gameId,8635/ Lionheart Legacy of the Crusader]: An 3/4 RPG from Black Isle. Uses Vorbis for all audio. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well). Official site is down, using mobygames link.
* [http://www.global-gaming.com/Dominion/ Urban Dominion] (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.
* [http://www.global-gaming.com/Dominion/ Urban Dominion] (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.
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* [http://vegastrike.sourceforge.net/ Vega Strike]: It is a free spacesim. Ogg Vorbis files are stored in \music\ .
* [http://vegastrike.sourceforge.net/ Vega Strike]: It is a free spacesim. Ogg Vorbis files are stored in \music\ .
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* [http://www.gathering.com/wingsofwar/ Wings Of War]: It is an arcade shooter in times of WWI. Game has ogg.dll, vorbis.dll and vorbisfile.dll - but *.ogg files are not accesible.
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* [http://www.gathering.com/wingsofwar/ Wings Of War]: It is an arcade shooter in times of WWI. Game has ogg.dll, vorbis.dll and vorbisfile.dll but *.ogg files are not accesible.
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* [http://jonof.edgenetwork.org/winbuild/ WinBuild]: Winbuild is a port of Ken Silverman's [http://www.advsys.net/ken/buildsrc/default.htm original Build engine demo] (for DOS) to Windows. It uses Vorbis compression for the music.
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* [http://jonof.edgenetwork.org/winbuild/ WinBuild]: Winbuild is a port of Ken Silverman’s [http://www.advsys.net/ken/buildsrc/default.htm original Build engine demo] (for DOS) to Windows. It uses Vorbis compression for the music.
* [http://www.worldofwarcraft.com/ World of Warcraft]: popular massively multiplayer online role-playing game from Blizzard Entertainment use Vorbis for speech and sound effects.
* [http://www.worldofwarcraft.com/ World of Warcraft]: popular massively multiplayer online role-playing game from Blizzard Entertainment use Vorbis for speech and sound effects.
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* [http://www.zax-game.com/ Zax - The Alien Hunter]: A large 3/4 view action adventure game.
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* [http://www.zax-game.com/ Zax The Alien Hunter]: A large 3/4 view action adventure game.
[[Category:Vorbis]]
[[Category:Vorbis]]

Revision as of 18:12, 27 August 2008

The following games use Vorbis, most frequently for their in-game music or sound effects:

  • Candy Cruncher: This cute puzzle game from Brian Hook’s company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.
  • Call of Cthulhu is a first-person horror game that combines intense action and adventure elements. It uses Ogg Vorbis for music and speech.
  • Catechumen is a Christian-themed FPS that uses Ogg Vorbis.
  • Crashday: Stunt racing game, developed by independent German studio Moon Byte. Uses Ogg Vorbis for music.
  • Chicken Litte: Adventure game for children inspired by the motion picture in PC edition uses Vorbis for dialogs and music. (not sure if sound effects too)
  • Cossacks 2: “Cossacks II: Napoleonic Wars” is a sequel of “Cossacks: European Wars”. Ogg Vorbis 1.0 files are in \data\music\
  • Darwinia: The second title from Indy developer Introversion Software. Darwinia is a stylised retro — Tron meets Cannon Fodder. It uses Vorbis for all in game sound effects and music.
  • DEFCON: The third title from Introversion Software. Uses Vorbis for music, effects, everything, like Darwinia.
  • Devil May Cry 4 (for the PC, at least): Uses (occasionally multichannel) Ogg Vorbis for ingame and cutscene music.
  • Deus Ex: Invisible War by Ion Storm/Eidos: Uses Ogg Vorbis for music and voice (and possibly for sound fx too).
  • DOOM 3: The latest version of this famous first person shooter game from id software uses Vorbis for the theme music as well as their ambient and game sounds.
  • Duke Nukem: Manhattan Project: This game from 3D Realms was released in 2002 and used Vorbis for their music. (Official website is down, using Mobygames link)
  • Dynomite: Puzzle Bobble/Bust A Move clone for Windows by PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.
  • Nexuiz, a fast-paced FPS with roots in Quake I, uses Vorbis for background music. The minstagib mod uses Vorbis for all of its sound.
  • Enclave by Starbreeze/Black Label Games: Uses Ogg Vorbis for music (and possibly for sound fx and voice too).
  • EVE Online by CCP Games, the Icelandic-homed space-based single-shard persistent world game uses Ogg Vorbis for its music.
  • FarCry by Crytek: uses Ogg Vorbis for music and effects.
  • Freedom Fighters by IO Interactive: String search reveals “libVorbis I 20011217” in freedom.exe.
  • Gangland by MediaMobsters: Uses Ogg Vorbis for music and cutscenes (Data\streams\). Encoded with Xiph.Org libVorbis I 20020717. Decoder library: FMOD 3.71.
  • Grand Theft Auto: San Andreas by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the “User Track Player” radio station) in Ogg Vorbis.
  • Guilty Gear XX: The PC version, at least, uses Ogg Vorbis for all the music.
  • Guitar Hero II by Red Octane (Activision), XBox360 platform only (multichannel Vorbis with 5 or 6 channels per song)
  • Halo: Mac and PC versions of Halo use Ogg Vorbis for all audio, it seems. The Xiph license and dynamically linked libraries of Ogg and Vorbis are included in the Halo directory. XBox version does not use Ogg Vorbis.
  • Harry Potter II (Chamber of Secrets): This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title. EA has been supportive of Vorbis though, so it’s not entirely impossible. If anyone can give us a yay or nay on this, please do.
  • Hitman 2: uses Vorbis. (PC only or consoles too?)
  • KULT Heretic Kingdoms by 3D People/Project 3 Interactive: Uses Vorbis (1.0) for music, voice and sound effects.
  • Recent Legacy of Kain Games: On the PC, both Soul Reaver 2 and Blood Omen 2 by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: [1])
  • Lineage II: NCSoft Corporation’s 3D MMORPG Lineage II uses Ogg Vorbis for its music. They use 1.0beta3, though.
  • Live for Speed: Online racing simulator uses Ogg for all audio and sound effects.
  • Mega Man X8: The PC version of Mega Man X8 makes use of Vorbis for music and dialogue during cutscenes.
  • MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.
  • Myst IV: Revelation: Fourth game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
  • Myst V: End of Ages: Fifth and final game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
  • Nascar Racing Games from Papyrus: They had this to say about their decision and experience:
 “We’re using a lot of spoken audio in this title (a first for us) and
 your codec has allowed us to reduce more than 350MB of audio data to
 about 40MB, a huge savings of memory and disk space! We are very
 impressed.” —Tom Faiano, Producer 	 

 “Incorprating Ogg Vorbis into our codebase was quite painless, and in the
 end, even refreshing. No fuss no muss. Thank you for your efforts!”
 —Bill Farquhar, Soundguy du jour
  • Operation Flashpoint: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.
  • Ostrich Runner by Geleos: This funny Russian cartoon-style game for kids and not only kids uses Ogg Vorbis for sound, speech and music.
  • Postal 2: Probably not the game we want to use to showcase Vorbis, but it’s being used in this Unreal-engine-powered ultra-violent game.
  • Praetorians: This very successful game from Pyro Studios uses Vorbis for its music.
  • Quake 4: Quake 4 is the fourth title in the series of Quake FPS computer games. All game music, speech and sound effects make use of Vorbis.
  • Restricted Area: by Master Creating uses Ogg Vorbis for music and VP3 for videos.
  • Ricochet: An addictive version of Break out.
  • Rock Band: XBox360 version uses the same type of multichannel Vorbis files as Guitar Hero II, but with more channels to handle the drums and vocals separately.
  • Rock Manager: Vorbis is used in this “new rock ’n roll management sim for PC from Pan Vision and Monsterland”.
  • Sacred 2 by Studio II: uses multichannel(!) Ogg Vorbis for music, speech and sound effects.
  • Savage: This S2 Games “RTSS” hybrid genre game uses Vorbis for all the in-game music.
  • Serious Sam 2: not only uses Vorbis for the music but even Theora for the videos
  • Shogun: Total War: Shogun uses Vorbis, but only to distribute — everything is decompressed to wav during the install.
  • Ski Jumping 2004: A commerical game that accurately models the activity of ski jumping. The game also contains over 700 Ogg Vorbis files.
  • Star Trek: Away Team: Vorbis is used for all sound in the game — music, voiceover and SFX. This squad-based strategy game is set in the Star Trek Next Generation universe. (Official website is down, using Mobygames link)
  • Swarm: A fun little arcade shooter.
  • SWAT 4: SWAT 4 uses Ogg Vorbis for audio files.
  • There: uses both Ogg Vorbis for the sound effects and Ogg Speex for realtime group voice chat, a first for an immersive consumer-oriented world. Voice has become a very popular part of our product! ** posted by David Weekly, a There developer.
 “The original multilanguage distro took three CDs, and went down to 
 only one after I converted all wavs to oggs. Nifty :) Sadly enough, 
 marketing decided to not have one language per CD anyway (probably to 
 annoy people who migrate) :/ Thanks for a very cool (and easy to use)
 lib/format!”

 —Vincent Penquerc’h
  • Tr3s Lunas (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.
  • True Crime: New York City: GameCube version contains over 11,500 Ogg Vorbis files. It is likely that other platform ports also use the same files (note that the Xbox version uses Windows Media Audio files in place of Ogg Vorbis files)
  • Tuxtyping 2: Educational typing tutor for kids of all ages!
  • Unreal 2: PC version uses Vorbis, usage on consoles not confirmed.
 “We went with Ogg Vorbis due to its excellent playback and compression,
 and we used it not only for music but also all of the in-game voice.
 Without it, we never would have been able to fit on two CDs.”

 — http://www.4unrealers.com/entrevistas/263/
  • Unreal Tournament 2003: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.
  • Unreal Tournament 2004: Yet another Unreal game which uses Vorbis for the music (What about effects and voice? Does anyone know?). The readme file of the demo even mentions Speex!
  • The Ur-Quan Masters: Port of Star Control 2 to modern computers. Toys for Bob released the source of this amazing game under the GPL in 2002. Ogg Vorbis is used for the dialogue and the background music.
  • Uru: Ages Beyond Myst: Spinoff from the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
  • Lionheart — Legacy of the Crusader: An 3/4 RPG from Black Isle. Uses Vorbis for all audio. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well). Official site is down, using mobygames link.
  • Urban Dominion (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.
  • Vietcong: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis I believe for the background music.
  • Vega Strike: It is a free spacesim. Ogg Vorbis files are stored in \music\ .
  • Wings Of War: It is an arcade shooter in times of WWI. Game has ogg.dll, vorbis.dll and vorbisfile.dll — but *.ogg files are not accesible.
  • World of Warcraft: popular massively multiplayer online role-playing game from Blizzard Entertainment use Vorbis for speech and sound effects.
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