Games that use Vorbis: Difference between revisions

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The following games use [[Vorbis]], most frequently for their in-game music or sound effects:


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* [http://www.americasarmy.com/ America's Army]: Uses Ogg Vorbis for main theme.
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* [http://www.lionhead.com/bw2/ Black & White 2]: Uses Ogg Vorbis for music.
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* [http://www.pyrogon.com/games/candycruncher/ Candy Cruncher]: This cute puzzle game from Brian Hook's company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.


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* [http://www.atari.com/crashday/ Crashday]: Stunt racing game, developed by independent German studio Moon Byte. Uses Ogg Vorbis for music.
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* [http://buenavistagames.go.com/product/chickenLittlePC.html Chicken Litte]: Adventure game for children inspired by the motion picture in PC edition uses Vorbis for dialogs and music. (not sure if sound effects too)
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* [http://www.cossacks2.de/ Cossacks 2]: "Cossacks II: Napoleonic Wars" is a sequel of "Cossacks: European Wars". Ogg Vorbis 1.0 files are in \data\music\
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* [http://www.darwinia.co.uk/ Darwinia]: The second title from Indy developer Introversion Software. Darwinia is a stylised retro - Tron meets Cannon Fodder. It uses Vorbis for all in game sound effects and music.
</div>
 
* [http://www.dxinvisiblewar.com/ Deus Ex: Invisible War] by Ion Storm/Eidos: Uses Ogg Vorbis for music and voice (and possibly for sound fx too).
 
* [http://www.idsoftware.com/games/doom/doom3/ DOOM 3]:  The latest version of this famous first person shooter game from id software uses Vorbis for the theme music as well as their ambient and game sounds.
 
* [http://mobygames.com/game/sheet/p,3/gameId,6505/ Duke Nukem: Manhattan Project]: This game from 3D Realms was released in 2002 and used Vorbis for their music. (Official website is down, using  Mobygames link)
 
* [http://www.popcap.com/launchpage.php?theGame=dynomite Dynomite]: Puzzle Bobble/Bust A Move clone for Windows by PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.
 
* [http://www.nexuiz.com/ Nexuiz], a fast-paced FPS with roots in Quake I, uses Vorbis for background music. The minstagib mod uses Vorbis for all of its sound.
 
* [http://www.enclavegame.com Enclave] by Starbreeze/Black Label Games: Uses Ogg Vorbis for music (and possibly for sound fx and voice too).
 
* [http://www.eve-online.com EVE Online] by CCP Games, the Icelandic-homed space-based single-shard persistent world game uses Ogg Vorbis for its music.
 
* [http://www.lionhead.com/fabletlc/ Fable: The Lost Chapters]: Uses Ogg Vorbis for music and cutscenes (Ancient libVorbis version, 1.0 RC2).
 
* [http://farcry.ubi.com/ FarCry] by Crytek: uses Ogg Vorbis for music and effects.
 
* [http://www.rockstargames.com/sanandreas/ Grand Theft Auto: San Andreas] by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the "User Track Player" radio station) in Ogg Vorbis.
 
* [http://www.guiltygearx2reload.com/ Guilty Gear XX]: The PC version, at least, uses Ogg Vorbis for all the music.
 
* [http://halo.bungie.org/ Halo]: Mac and PC versions of Halo use Ogg Vorbis for all audio, it seems. The Xiph license and dynamically linked libraries of Ogg and Vorbis are included in the Halo directory. XBox version does not use Ogg Vorbis.
 
* [http://harrypotter.ea.com/cofs/index.html Harry Potter II (Chamber of Secrets)]: This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title.  EA has been supportive of Vorbis though, so it's not entirely impossible.  If anyone can give us a yay or nay on this, please do.
 
* [http://www.eidosinteractive.com/games/info.html?gmid=118 Hitman 2]: uses Vorbis. (PC only or consoles too?)
 
* [http://www.codemasters.com/igi2/front.htm IGI2: Covert Strike]: Not a Norwegian first-person shooter.
 
* [http://www.inthegroove.com In The Groove]: The premier dance game created by [http://www.roxorgames.com Roxor Games, Inc.] Uses Vorbis for all of the in-game music.
 
* [http://www.p3int.com/KULT/ KULT Heretic Kingdoms] by 3D People/Project 3 Interactive: Uses Vorbis (1.0) for music, voice and sound effects.
 
* Recent Legacy of Kain Games: On the PC, both <b>Soul Reaver 2</b> and <b>Blood Omen 2</b> by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: [http://www.thelostworlds.net/FAQ.HTML#ogg])
 
* [http://www.ncsoft.net/eng/ncgames/lineage2_intro.asp Lineage II]: NCSoft Corporation's 3D MMORPG Lineage II uses Ogg Vorbis for its music. They use 1.0beta3, though.
 
* [http://www.liveforspeed.net/ Live for Speed]: Online racing simulator uses Ogg for all audio and sound effects.
 
* [http://www.mafia-game.com/ Mafia: The City Of Lost Heaven]: Not sure about any console version, but PC version is reported to use Ogg Vorbis.
 
* MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.
 
* [http://www.mystrevelation.com/ Myst IV: Revelation]: Fourth game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
 
* [http://www.mystvgame.com/ Myst V: End of Ages]: Fifth and final game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
 
* Nascar Racing Games from Papyrus: They had this to say about their decision and experience:
 
  "We're using a lot of spoken audio in this title (a first for us) and
  your codec has allowed us to reduce more than 350MB of audio data to
  about 40MB, a huge savings of memory and disk space! We are very
  impressed." --Tom Faiano, Producer
  "Incorprating Ogg Vorbis into our codebase was quite painless, and in the
  end, even refreshing. No fuss no muss. Thank you for your efforts!"
  --Bill Farquhar, Soundguy du jour
 
* [http://www.codemasters.com/flashpoint/ Operation Flashpoint]: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.
 
* [http://www.orunner.com/ Ostrich Runner] by Geleos: This funny Russian cartoon-style game for kids and not only kids uses Ogg Vorbis for sound, speech and music.
 
* [http://www.ysagoon.com/glob2/ Globulation 2]: State of the art GPL-ed strategy game!
 
* [http://www.gopostal.com/ Postal 2]: Probably not the game we want to use to showcase Vorbis, but it's being used in this Unreal-engine-powered ultra-violent game.
 
* [http://www.praetoriansgame.com/ Praetorians]: This very successful game from Pyro Studios uses Vorbis for its music.
 
* [http://www.psychonauts.com/ Psychonauts]: Has vorbis.dll and vorbisfile.dll.
 
* [http://www.quake4game.com/ Quake 4]: Quake 4 is the fourth title in the series of Quake FPS computer games. All game music, speech and sound effects make use of Vorbis.
 
* [http://www.restricted-area.net/ Restricted Area]: by Master Creating uses Ogg Vorbis for music and VP3 for videos.
 
* Ricochet: An addictive version of Break out.
 
* [http://www.rockmanager.net/ Rock Manager]: Vorbis is used in this "new rock 'n roll management sim for PC from Pan Vision and Monsterland".
 
* [http://www.s2games.com/savage/ Savage]: This S2 Games "RTSS" hybrid genre game uses Vorbis for all the in-game music.
 
* [http://www.serioussam.com/se/ Serious Sam: The Second Encounter]: uses Vorbis for the music, although it is slightly obfuscated so as not to be easily playable by standard Ogg Vorbis players.
 
* [http://www.serioussam2.com/ Serious Sam 2]: not only uses Vorbis for the music but even Theora for the videos
 
* [http://www.totalwar.com/community/warlord.htm Shogun: Total War]: Shogun uses Vorbis, but only to distribute - everything is decompressed to wav during the install.
* [http://www.singles2.com/englisch/index.html Singles 2]: Uses ogg vorbis for sound
 
* [http://mobygames.com/game/sheet/p,3/gameId,3453/ Star Trek: Away Team]: Vorbis is used for all sound in the game - music, voiceover and SFX. This squad-based strategy game is set in the Star Trek Next Generation universe. (Official website is down, using Mobygames link)
 
* [http://www.splintercell3.com/ Tom Clancy's Splinter Cell Chaos Theory]: .LS0 files are in fact Ogg Vorbis files.
 
* [http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]: Vorbis is used in the ambient and game music in this latest action game from LucasArts.
 
* [http://www.reflexive.net/index.php?PAGE=game_detail&AID=30 Swarm]: A fun little arcade shooter.
 
* [http://www.swat4.com/ SWAT 4]: SWAT 4 uses Ogg Vorbis for audio files.
 
* [http://www.there.com/ There]: uses both Ogg Vorbis for the sound effects and Ogg Speex for realtime group voice chat, a first for an immersive consumer-oriented world. Voice has become a very popular part of our product! ** posted by [http://david.weekly.org David Weekly], a There developer.
 
* [http://www.riddickgame.com/ The Chronicles of Riddick: Escape From Butcher's Bay (Director's Cut)]: Uses Vorbis for all audio and Theora for cutscenes.
 
* [http://www.thethinggames.com/ The Thing]: Uses Vorbis
 
  "The original multilanguage distro took three CDs, and went down to
  only one after I converted all wavs to oggs. Nifty :) Sadly enough,
  marketing decided to not have one language per CD anyway (probably to
  annoy people who migrate) :/ Thanks for a very cool (and easy to use)
  lib/format!"
  --Vincent Penquerc'h
 
* [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Torus Trooper]: Frantic 3D shootemup, using Vorbis for the music. (see also the [http://www.emhsoft.net/ttrooper/ Linux port] and [http://www.apple.com/downloads/macosx/games/action_adventure/torustrooper.html MacOS version])
 
* [http://www.mikeoldfield.com/ Tr3s Lunas] (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.
 
* [http://www.tribesvengeance.com Tribes: Vengance] by Irration Games/Sierra use Ogg Vorbis for music.
 
* [http://tuxtype.sourceforge.net/ Tuxtyping 2]: Educational typing tutor for kids of all ages!
 
* [http://www.atari.com/us/games/unreal2/pc Unreal 2]: PC version uses Vorbis, usage on consoles not confirmed.
 
  "We went with Ogg Vorbis due to its excellent playback and compression,
  and we used it not only for music but also all of the in-game voice.
  Without it, we never would have been able to fit on two CDs."
  -- http://www.4unrealers.com/entrevistas/263/
 
* [http://www.unrealtournament.com/ut2003/ Unreal Tournament 2003]: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.
 
* [http://www.unrealtournament.com/ut2004/ Unreal Tournament 2004]: Yet another Unreal game which uses Vorbis for the music (What about effects and voice? Does anyone know?). The readme file of the demo even mentions Speex!
 
* [http://sc2.sourceforge.net/ The Ur-Quan Masters]: Port of Star Control 2 to modern computers. Toys for Bob released the source of this amazing game under the GPL in 2002. Ogg Vorbis is used for the dialogue and the background music.
 
* [http://uru.ubi.com/ Uru: Ages Beyond Myst]: Spinoff from the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
 
* [http://mobygames.com/game/sheet/p,3/gameId,8635/ Lionheart - Legacy of the Crusader]: An 3/4 RPG from Black Isle. Uses Vorbis for all audio. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well). Official site is down, using mobygames link.
 
* [http://www.global-gaming.com/Dominion/ Urban Dominion] (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.
 
* [http://www.vietcong-game.com/ Vietcong]: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis I believe for the background music.
 
* [http://vegastrike.sourceforge.net/ Vega Strike]: It is a free spacesim. Ogg Vorbis files are stored in \music\ .
 
* [http://www.gathering.com/wingsofwar/ Wings Of War]: It is an arcade shooter in times of WWI. Game has ogg.dll, vorbis.dll and vorbisfile.dll - but *.ogg files are not accesible.
 
* [http://jonof.edgenetwork.org/winbuild/ WinBuild]: Winbuild is a port of Ken Silverman's [http://www.advsys.net/ken/buildsrc/default.htm original Build engine demo] (for DOS) to Windows. It uses Vorbis compression for the music.
 
* [http://www.zax-game.com/ Zax - The Alien Hunter]: A large 3/4 view action adventure game.

Revision as of 18:08, 4 July 2006

The following games use Vorbis, most frequently for their in-game music or sound effects:

  • Candy Cruncher: This cute puzzle game from Brian Hook's company, Pyrogon, uses Vorbis for the addictive music you hear while you race the clock.
  • Crashday: Stunt racing game, developed by independent German studio Moon Byte. Uses Ogg Vorbis for music.
  • Chicken Litte: Adventure game for children inspired by the motion picture in PC edition uses Vorbis for dialogs and music. (not sure if sound effects too)
  • Cossacks 2: "Cossacks II: Napoleonic Wars" is a sequel of "Cossacks: European Wars". Ogg Vorbis 1.0 files are in \data\music\
  • Darwinia: The second title from Indy developer Introversion Software. Darwinia is a stylised retro - Tron meets Cannon Fodder. It uses Vorbis for all in game sound effects and music.
  • Deus Ex: Invisible War by Ion Storm/Eidos: Uses Ogg Vorbis for music and voice (and possibly for sound fx too).
  • DOOM 3: The latest version of this famous first person shooter game from id software uses Vorbis for the theme music as well as their ambient and game sounds.
  • Duke Nukem: Manhattan Project: This game from 3D Realms was released in 2002 and used Vorbis for their music. (Official website is down, using Mobygames link)
  • Dynomite: Puzzle Bobble/Bust A Move clone for Windows by PopCap Games, with mouse control. Uses Ogg Vorbis for nearly all sound effects.
  • Nexuiz, a fast-paced FPS with roots in Quake I, uses Vorbis for background music. The minstagib mod uses Vorbis for all of its sound.
  • Enclave by Starbreeze/Black Label Games: Uses Ogg Vorbis for music (and possibly for sound fx and voice too).
  • EVE Online by CCP Games, the Icelandic-homed space-based single-shard persistent world game uses Ogg Vorbis for its music.
  • FarCry by Crytek: uses Ogg Vorbis for music and effects.
  • Grand Theft Auto: San Andreas by Rockstar Games/Rockstar North uses Ogg Vorbis to store music, radio, ambient sounds, police messages and cutscene audio. Players can also store their custom tracks (accessible in-game via the "User Track Player" radio station) in Ogg Vorbis.
  • Guilty Gear XX: The PC version, at least, uses Ogg Vorbis for all the music.
  • Halo: Mac and PC versions of Halo use Ogg Vorbis for all audio, it seems. The Xiph license and dynamically linked libraries of Ogg and Vorbis are included in the Halo directory. XBox version does not use Ogg Vorbis.
  • Harry Potter II (Chamber of Secrets): This is unsubstantiated, it was reported on one of the vorbis mailing lists, but there is little evidence either way on this title. EA has been supportive of Vorbis though, so it's not entirely impossible. If anyone can give us a yay or nay on this, please do.
  • Hitman 2: uses Vorbis. (PC only or consoles too?)
  • KULT Heretic Kingdoms by 3D People/Project 3 Interactive: Uses Vorbis (1.0) for music, voice and sound effects.
  • Recent Legacy of Kain Games: On the PC, both Soul Reaver 2 and Blood Omen 2 by Crystal Dynamics/Eidos use Ogg Vorbis for music and sound effects. (Source: [1])
  • Lineage II: NCSoft Corporation's 3D MMORPG Lineage II uses Ogg Vorbis for its music. They use 1.0beta3, though.
  • Live for Speed: Online racing simulator uses Ogg for all audio and sound effects.
  • MotoGP: This motorcycle racing sim uses Vorbis for the music and allows players to drop their own .ogg files into the music dir to listen to them in-game.
  • Myst IV: Revelation: Fourth game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
  • Myst V: End of Ages: Fifth and final game in the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
  • Nascar Racing Games from Papyrus: They had this to say about their decision and experience:
 "We're using a lot of spoken audio in this title (a first for us) and
 your codec has allowed us to reduce more than 350MB of audio data to
 about 40MB, a huge savings of memory and disk space! We are very
 impressed." --Tom Faiano, Producer 	 

 "Incorprating Ogg Vorbis into our codebase was quite painless, and in the
 end, even refreshing. No fuss no muss. Thank you for your efforts!"
 --Bill Farquhar, Soundguy du jour
  • Operation Flashpoint: This highly successful military simulation/action game from Codemasters uses Vorbis for the in-game music.
  • Ostrich Runner by Geleos: This funny Russian cartoon-style game for kids and not only kids uses Ogg Vorbis for sound, speech and music.
  • Postal 2: Probably not the game we want to use to showcase Vorbis, but it's being used in this Unreal-engine-powered ultra-violent game.
  • Praetorians: This very successful game from Pyro Studios uses Vorbis for its music.
  • Quake 4: Quake 4 is the fourth title in the series of Quake FPS computer games. All game music, speech and sound effects make use of Vorbis.
  • Restricted Area: by Master Creating uses Ogg Vorbis for music and VP3 for videos.
  • Ricochet: An addictive version of Break out.
  • Rock Manager: Vorbis is used in this "new rock 'n roll management sim for PC from Pan Vision and Monsterland".
  • Savage: This S2 Games "RTSS" hybrid genre game uses Vorbis for all the in-game music.
  • Serious Sam 2: not only uses Vorbis for the music but even Theora for the videos
  • Shogun: Total War: Shogun uses Vorbis, but only to distribute - everything is decompressed to wav during the install.
  • Star Trek: Away Team: Vorbis is used for all sound in the game - music, voiceover and SFX. This squad-based strategy game is set in the Star Trek Next Generation universe. (Official website is down, using Mobygames link)
  • Swarm: A fun little arcade shooter.
  • SWAT 4: SWAT 4 uses Ogg Vorbis for audio files.
  • There: uses both Ogg Vorbis for the sound effects and Ogg Speex for realtime group voice chat, a first for an immersive consumer-oriented world. Voice has become a very popular part of our product! ** posted by David Weekly, a There developer.
 "The original multilanguage distro took three CDs, and went down to 
 only one after I converted all wavs to oggs. Nifty :) Sadly enough, 
 marketing decided to not have one language per CD anyway (probably to 
 annoy people who migrate) :/ Thanks for a very cool (and easy to use)
 lib/format!"

 --Vincent Penquerc'h
  • Tr3s Lunas (aka Music VR episode 1): This game, featuring the music of Mike Oldfield, uses Vorbis for the music.
  • Tuxtyping 2: Educational typing tutor for kids of all ages!
  • Unreal 2: PC version uses Vorbis, usage on consoles not confirmed.
 "We went with Ogg Vorbis due to its excellent playback and compression,
 and we used it not only for music but also all of the in-game voice.
 Without it, we never would have been able to fit on two CDs."

 -- http://www.4unrealers.com/entrevistas/263/
  • Unreal Tournament 2003: This overwhelmingly-popular multiplayer first person shooter PC title uses Vorbis for its music.
  • Unreal Tournament 2004: Yet another Unreal game which uses Vorbis for the music (What about effects and voice? Does anyone know?). The readme file of the demo even mentions Speex!
  • The Ur-Quan Masters: Port of Star Control 2 to modern computers. Toys for Bob released the source of this amazing game under the GPL in 2002. Ogg Vorbis is used for the dialogue and the background music.
  • Uru: Ages Beyond Myst: Spinoff from the Myst series. Uses Ogg Vorbis for all music, speech and sound effects.
  • Lionheart - Legacy of the Crusader: An 3/4 RPG from Black Isle. Uses Vorbis for all audio. Thanks to all the guys that made Vorbis great.. (I even donated money myself, someday maybe I can convince the company to kick in some bucks as well). Official site is down, using mobygames link.
  • Urban Dominion (beta): First Person Massively Multiplayer Online Role-Playing Game by Global-Gaming. Uses Ogg Vorbis for the sound system.
  • Vietcong: Vietnam War First Person Shooter by Pterodon. Uses Ogg Vorbis I believe for the background music.
  • Vega Strike: It is a free spacesim. Ogg Vorbis files are stored in \music\ .
  • Wings Of War: It is an arcade shooter in times of WWI. Game has ogg.dll, vorbis.dll and vorbisfile.dll - but *.ogg files are not accesible.